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Skirmish AI for spring rts
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_____________________________________________________ RAI - Skirmish AI for the Spring Game Engine Author: Reth / Michael Vadovszki _____________________________________________________ Forum Link: https://springrts.com/phpbb/viewtopic.php?t=7924 Compiling: - as of v0.76b1, the mingwlibs dependency is needed to compile an AI. - https://springrts.com/wiki/Engine_Development#SCONS.2FMinGW - https://springrts.com/dl/spring-mingwlibs-v10.exe - while compiling, - the RAI source folder was located in {spring source}/AI/Skirmish/ - the mingwlibs folder was in the same directory as the {spring source} directory - CodeBlocks - I barely used this one but it should be able to compile a working dll. - website: http://www.codeblocks.org/ - Visual Studios 2005 - The dlls that it compiles will not work with spring at this point, I now only use it as a writing aid. - The project configuration starts on debug, switch it to release. - DevC - the last few RAIs were compiled using this project (DevC v4.9.9.2 with WinPorts GCC for Windows v4.1.1 incorporated into it) - website: http://www.bloodshed.net/devcpp.html - updating GCC to 4.1.1 isn't a necessary step - I had DevC installed on the default C directory, a dll in the DevC directory was included in the project file. (the following issues might have been fixed in recent windows patches) - The .o files in the DevC project directory were copied directly from the DevC directories to resolve a Vista/DevC bug. - (Windows Vista): Compiler Options > Directories > Libraries: Add "{DevC directory}\lib\gcc\mingw32\{version#}"
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