spyne-cli
is a command-line utility designed to streamline the process of generating and managing applications built using the SpyneJS framework. It simplifies the creation of ViewStream
, Channel
, and SpyneTrait
classes, making it easier to build scalable and modular single-page applications.
- Create a new SpyneJS application with a single command.
- Generate
ViewStream
,Channel
, andSpyneTrait
classes based on user prompts. - Easily extend and customize applications.
- Built-in support for channel-driven development.
To install the spyne-cli
, you need to have Node.js and npm installed on your system.
-
Install the package globally:
npm install -g @spynejs/spyne-cli
To create a new SpyneJS application, run:
npx spyne-cli create-app <app-name>
This will generate the necessary project files in the specified <app-name>
directory.
You can use spyne-cli
to generate new ViewStream
, Channel
, and SpyneTrait
components:
-
ViewStream: To generate a new
ViewStream
, use:npx spyne-cli generate viewstream <view-name>
-
Channel: To generate a new
Channel
, use:npx spyne-cli generate channel <channel-name>
-
SpyneTrait: To generate a new
SpyneTrait
, use:npx spyne-cli generate spynetrait <trait-name>
To create a new application and add a ViewStream
component:
-
Create a new application:
npx spyne-cli create-app my-spyne-app
-
Navigate to the application directory:
cd my-spyne-app
-
Generate a
ViewStream
component:npx spyne-cli generate viewstream MyView
The spyne-cli
supports customization via the spyne.config.js
file located in your project’s root directory. You can modify the config file to control the file structure, template generation, and more.
module.exports = {
templates: {
viewstream: './templates/viewstream.hbs',
channel: './templates/channel.hbs',
spynetrait: './templates/spynetrait.hbs',
},
outputDir: './src/components',
};
Contributions are welcome! Please feel free to submit a Pull Request or open an Issue on the GitHub repository.
This project is licensed under the MIT License.
You can now paste this content directly into your `README.md` file. Let me know if you need further assistance!