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@github-actions github-actions released this 19 Jun 13:26

Features

  • blackdesertonline: Cleaned up addon #549 (SGTForgery)
  • wutheringwaves: Update for version 3.2 #538 (spiwar)
  • wutheringwaves: Cleanup, test extended tonemapping #538 (spiwar)
  • wutheringwaves: More cleanup #538 (spiwar)
  • wutheringwaves: Added psychoV, Patch all lutbuilders and one sample output #538 (spiwar)
  • wutheringwaves: Add extended tonemap, psychoV displaymap, cleanup #538 (spiwar)
  • wutheringwaves: tune defaults, HDR Look preset, fix bugs #538 (spiwar)
  • tonemap: add Neutwo and max-channel scaling to RenoDRT (Carlos Lopez)
  • shaders: optimize naka rushton, add clip option (Carlos Lopez)
  • utils: add RGBA PNG reading (Carlos Lopez)
  • utils: track hlsl dependencies with shader compiler (Carlos Lopez)
  • avatarfop: add lutbuilders from latest patch #540 (Musa Haji)
  • re7: add no vignette off tonemap shaders #540 (Musa Haji)
  • avatarfop-swoutlaws: use psychov17, add bt2020 hue shift #540 (Musa Haji)
  • unrealengine: add samson lutbuilder #540 (Musa Haji)
  • deathstranding2: upgrade to psychov17, replace scaling with hue emulation #540 (Musa Haji)
  • deathstranding2: update for latest patch, add instructions for AI when updating, rename shaders #540 (Musa Haji)
  • avatarfop-swoutlaws: fix purity correction in wrong colorspace with tonemaptype none #540 (Musa Haji)
  • re4remake: set flare to 0 with preserve shadow details #540 (Musa Haji)
  • alienisolation: complete rewrite using extrapolation for tm lut #540 (Musa Haji)
  • alienisolation: use hotswap for all upgrades, adjust tonemap #540 (Musa Haji)
  • alienisolation: use proxy shader, replace CustomSwapchainShader(), fix lens flare #540 (Musa Haji)
  • alienisolation: WIP initial taa implementation #540 (Musa Haji)
  • alienisolation: finish Alias Isolation TAA path #540 (Musa Haji)
  • alienisolation: remove bloom/distortion changes from taa, move grain and sharpening to final vanilla AA shaders, clean up and organize files #540 (Musa Haji)
  • alienisolation: include injected cbuffer in taa pass, clean up taa shader #540 (Musa Haji)
  • alienisolation: enable pipeline cloning #540 (Musa Haji)
  • dyinglightthebeast: update RT upgrade pak for latest patch #540 (Musa Haji)
  • shader: count backported D3D12 layout params (Carlos Lopez)
  • random: fix addon init/uninit, support multithreading (Carlos Lopez)
  • fromsoft_engine: rewrite sekiro #548 (Musa Haji)
  • resource: Centralize AreCopyFormatsCompatible and add r32_typeless edge case #548 (Mohanned Hassan)
  • fromsoft: Update mod #548 (Mohanned Hassan)
  • fromsoft_engine: add psycho, default to per channel #548 (Musa Haji)
  • fromsoft_engine: tweak tonemap #548 (Musa Haji)
  • fromsoft_engine: add UI visibility toggle #548 (Musa Haji)
  • fromsoft_engine: add hue shift method slider #548 (Musa Haji)
  • fromsoft_engine: improve lut scaling, add slider for lut gamut restoration #548 (Musa Haji)
  • shaders: add psychov-test17 (Carlos Lopez)
  • wobbylife: add psychov, fix wardrobe (Carlos Lopez)
  • shaders: add AdaptiveD65 gamut compression (Carlos Lopez)
  • fromsoftengine: Exclude RT pipeline #567 (Mohanned Hassan)
  • directx: add D3D12GetInterface (Carlos Lopez)
  • render: expose use_render_pass boolean (Carlos Lopez)
  • starfield: add PsychoV tonemapper, Eye Adaptation and readback blit (Carlos Lopez)
  • shaders: allenwp rolloff #579 (David Huynh)
  • indygreatcircle: update for latest patch #581 (Musa Haji)
  • indygreatcircle: adjust tonemap, use MB functions, remove old shaders #581 (Musa Haji)
  • hitmanwoa: disable eotf emulation, adjust lut scaling and tm #581 (Musa Haji)
  • 007firstlight: add HDR tonemap and postprocess shaders #581 (Musa Haji)
  • **007...
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