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Releases: startuga/renodx
Releases · startuga/renodx
Release list
RenoDX Snapshot Build
Features
- blackdesertonline: Cleaned up addon #549 (SGTForgery)
- wutheringwaves: Update for version 3.2 #538 (spiwar)
- wutheringwaves: Cleanup, test extended tonemapping #538 (spiwar)
- wutheringwaves: More cleanup #538 (spiwar)
- wutheringwaves: Added psychoV, Patch all lutbuilders and one sample output #538 (spiwar)
- wutheringwaves: Add extended tonemap, psychoV displaymap, cleanup #538 (spiwar)
- wutheringwaves: tune defaults, HDR Look preset, fix bugs #538 (spiwar)
- tonemap: add Neutwo and max-channel scaling to RenoDRT (Carlos Lopez)
- shaders: optimize naka rushton, add clip option (Carlos Lopez)
- utils: add RGBA PNG reading (Carlos Lopez)
- utils: track hlsl dependencies with shader compiler (Carlos Lopez)
- avatarfop: add lutbuilders from latest patch #540 (Musa Haji)
- re7: add no vignette off tonemap shaders #540 (Musa Haji)
- avatarfop-swoutlaws: use psychov17, add bt2020 hue shift #540 (Musa Haji)
- unrealengine: add samson lutbuilder #540 (Musa Haji)
- deathstranding2: upgrade to psychov17, replace scaling with hue emulation #540 (Musa Haji)
- deathstranding2: update for latest patch, add instructions for AI when updating, rename shaders #540 (Musa Haji)
- avatarfop-swoutlaws: fix purity correction in wrong colorspace with tonemaptype none #540 (Musa Haji)
- re4remake: set flare to 0 with preserve shadow details #540 (Musa Haji)
- alienisolation: complete rewrite using extrapolation for tm lut #540 (Musa Haji)
- alienisolation: use hotswap for all upgrades, adjust tonemap #540 (Musa Haji)
- alienisolation: use proxy shader, replace CustomSwapchainShader(), fix lens flare #540 (Musa Haji)
- alienisolation: WIP initial taa implementation #540 (Musa Haji)
- alienisolation: finish Alias Isolation TAA path #540 (Musa Haji)
- alienisolation: remove bloom/distortion changes from taa, move grain and sharpening to final vanilla AA shaders, clean up and organize files #540 (Musa Haji)
- alienisolation: include injected cbuffer in taa pass, clean up taa shader #540 (Musa Haji)
- alienisolation: enable pipeline cloning #540 (Musa Haji)
- dyinglightthebeast: update RT upgrade pak for latest patch #540 (Musa Haji)
- shader: count backported D3D12 layout params (Carlos Lopez)
- random: fix addon init/uninit, support multithreading (Carlos Lopez)
- fromsoft_engine: rewrite sekiro #548 (Musa Haji)
- resource: Centralize AreCopyFormatsCompatible and add r32_typeless edge case #548 (Mohanned Hassan)
- fromsoft: Update mod #548 (Mohanned Hassan)
- fromsoft_engine: add psycho, default to per channel #548 (Musa Haji)
- fromsoft_engine: tweak tonemap #548 (Musa Haji)
- fromsoft_engine: add UI visibility toggle #548 (Musa Haji)
- fromsoft_engine: add hue shift method slider #548 (Musa Haji)
- fromsoft_engine: improve lut scaling, add slider for lut gamut restoration #548 (Musa Haji)
- shaders: add psychov-test17 (Carlos Lopez)
- wobbylife: add psychov, fix wardrobe (Carlos Lopez)
- shaders: add AdaptiveD65 gamut compression (Carlos Lopez)
- fromsoftengine: Exclude RT pipeline #567 (Mohanned Hassan)
- directx: add D3D12GetInterface (Carlos Lopez)
- render: expose use_render_pass boolean (Carlos Lopez)
- starfield: add PsychoV tonemapper, Eye Adaptation and readback blit (Carlos Lopez)
- shaders: allenwp rolloff #579 (David Huynh)
- indygreatcircle: update for latest patch #581 (Musa Haji)
- indygreatcircle: adjust tonemap, use MB functions, remove old shaders #581 (Musa Haji)
- hitmanwoa: disable eotf emulation, adjust lut scaling and tm #581 (Musa Haji)
- 007firstlight: add HDR tonemap and postprocess shaders #581 (Musa Haji)
- **007...