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When graphics cannot be initialized apply fallback #331
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With the current implementation (that was already there before I refactored it into cScreenInit), it falls-back to autodetection when fullscreen init was not possible with the vars from game.ini. That would also solve this, right? I tested it. The logs show:
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Hmm, well somehow it failed with that code. So I am unsure if it really worked. One way to test this is to set the screen width/height to a resolution greater than the screen and see it fall back. If that works, then I think we solved this part? (we still need to fix this DPI thing though). |
I am not sure if this comment: #330 (comment) was using the same screen detection code, thats why I'm in doubt. |
With #536 we've found another case. So this is not entirely fixed. |
From #330 and #536
Case that still remains:
What about:
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