Repository navigation
Releases: storytold/texturecraft
Releases · storytold/texturecraft
Release list
TextureCraft v0.2.0
What's Changed
- Use shared Craft workflows and support cross packaging by @dylanmtaylor in #11
- More filters: High Pass, Edge Detect, Warp Directional, Grayscale, Normal Invert by @bflatastic in #9
- Clear coat in USD export by @bflatastic in #10
- More filters: Bevel, Glow, Mosaic by @bflatastic in #13
- Cameras from FBX, COLLADA and USD files by @bflatastic in #15
- Baked Lighting filter by @bflatastic in #16
- FBX texture files beside the mesh by @bflatastic in #17
- Displacement in the path tracers and the viewport's shadows by @bflatastic in #18
- Geometry masks: layers on chosen mesh parts by @bflatastic in #19
- Eight smart masks and four smart materials by @bflatastic in #20
- Export presets: Godot 4 (ORM) and OpenPBR by @bflatastic in #21
- Docs: roadmap and status after the November features by @bflatastic in #22
- Radial symmetry for brushes by @bflatastic in #24
- Panels: move onto craft-ui's shared docking (egui 0.37) by @aiongg in #14
- Geometry mask tool: click mesh parts by @bflatastic in #25
- Six more materials: Rust, Slate, Sandstone, Terrazzo, Cork, Paper by @bflatastic in #27
- Replace Color filter by @bflatastic in #28
- UI design pass: IBM Plex, one type and spacing scale, cleaner titles and forms by @bflatastic in #29
- Viewport backdrop in the interface's slate by @bflatastic in #31
- Custom title bar: app icon, menus and window buttons in one strip by @bflatastic in #32
- Inter, even gaps and readable selections by @bflatastic in #30
- Retake the README screenshots for the new UI by @bflatastic in #33
- Version 0.2.0 by @bflatastic in #34
- Mark the packaging scripts executable by @bflatastic in #35
New Contributors
Full Changelog: v0.1.0...v0.2.0
TextureCraft v0.1.0
What's Changed
- Skip CodeRabbit reviews on Dependabot PRs by @echelon in #1
- README: the app icon above the title by @bflatastic in #2
- New app icon: an engraved zebra, vectorized by @bflatastic in #4
- Neutral names in code and packaging; README in the Crafting Apps layout by @bflatastic in #3
- Meshes with files beside them: .gltf buffers and images, loose USD layer textures by @bflatastic in #5
- MCP tools for mesh files: bake_mesh_add, mesh_export, mesh_reimport by @bflatastic in #8
- Docs: roadmap, README status and release setup for v0.1.0 by @bflatastic in #7
New Contributors
- @echelon made their first contribution in #1
- @bflatastic made their first contribution in #2
Full Changelog: https://github.com/storytold/texturecraft/commits/v0.1.0