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Releases: sulikz/st-wearable-devices
Releases · sulikz/st-wearable-devices
Release list
Wearable Devices v0.9.3
What's Changed
- Fix guide squad check by @TheLostInPlace in #17
New Contributors
- @TheLostInPlace made their first contribution in #17
Full Changelog: v0.9.2...v0.9.3
Wearable Devices v0.9.2
Wearable Devices v0.9.1
Wearable Devices v0.9.0
What's Changed
Vektor
- "keep watch always visible" GUI option (default on): the watch position is calculated from weapon grip and adjusted dynamically to each gun
- new watch face system. switch faces with the wd key held plus number keys 1-3
- new "arcs monochromatic" theme with 3 faces:
- clock: time, weather icon and a date
- limbs: BHS + Toxic air filter if installed
- nav: a compass ring + quest tracker
- the old classic face is still there as its own theme, selectable within GUI
- "date & time" options: game time or real pc time || 24h or 12h
- balance: the yellow led now detects radiation instead of artefacts. artefact detection moved to the promin module
Promin
- pages now switch with number keys 1-3 while the promin is raised. double tap is gone
- communications page (new)
- biomonitor page (redone)
- navigation page (redone, needs the map module):
- environmental module (new, craftable):
- mk i = geiger counter + 1x device parts. enables reading the radiation on promin/vektor
- mk ii = mk i + echo detector + 2x device parts. adds an artefact audio cue and a nearby artefacts list on the navi page
- navi map module reworked rng drop: still random but should drop sooner in general, each opened rare stash raises the drop chance up to 100% by 20th yellow stash. Most players should get it by 11th rare stash
- burning fuzz anomaly, artefacts in hideout display cases and harvesters no longer set off the artefact sensor
Bracer
- photo holder: "photo of a loved one" can be mounted on the bracer
- 4 new non faction patches, any stash has an 8% chance to drop one
Others
- new screen effects: sun glare, electra anomaly, psy storm, blowout
- quick action wheel auto-raise (mcm, default watch): opening the wheel raises the watch or promin so you can preview healing items on your limbs
- device parts drop more often: 17.5% from rare stashes, 7.5% from regular stashes
- updated metro watch: better honeycomb grille
- "strict rads" (mcm, default on): the radiation readout needs installed promin module

Wearable Devices v0.8.15
Wearable Devices v0.8.14
What's Changed
- patches are no longer synced with outfit and need to be placed manually on the bracer via menu
- new checkbox to enable/disable ammo counter
- anomaly compatibility: vanilla health system should now work fine without BHS/BHSRO installed
- added an option to swap inspection hold and toggle
- added Vektor-2m Promin-2m to the quick eject system blacklist so that they are not dropped with a backpack
- fixed inaccessible GUI on xrazom
- fixed weapon draw when using ammo check
- reverted depth-pull change introduced in 8.0.11
Wearable Devices v0.8.13
What's Changed
- added HP bar to Vektor watch
- dynamic vektor gauge now shows HP and switches to stamina when it gets below 40% - then changes back to HP after reachinng 70% energy (we will add new watch face in the future for more convenience)
- default bracer position was adjusted so that the watches are more visible during regular weapon grip - should be better on most weapons
- animations were adjusted to account for new bracer position
If bracer position didn't change for you, reset it back to default

Wearable Devices v0.8.12
contains reverted 0.8.11 release + new 0.8.12
0.8.11
- fixes quest arrow being dimmer than the rest or vektor
- fixes Promin UI being cut/occluded on sss 23
- fixes not being able to inspect promin while empty handed
0.8.12
- path finiding will now ignore hidden level transitions and correctly track all quests
- fixed depth buffer issue introduced in 0.8.11
Full Changelog: v0.8.10...v0.8.12
Wearable Devices v0.8.10
Wearable Devices v0.8.9
- using QAW to draw detector while empty handed will no longer draw pistol
- WD inspection will not aggro neutral NPCs
- gun lowered state will be restored after WD inspections
- pelts and air tanks are no longer picked up by artefact sensor on Vektor
- all main procedural anims are now supported: PMA/PMA-Gamma/Anomaly
- blacklisted anomaly story quests to prevent Vektor quest tracker from pointing to them
- fixed weapons being holstered after opening&closing backpack
Full Changelog: v0.8.8...v0.8.9

