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Releases: sulikz/st-wearable-devices

Wearable Devices v0.9.3

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@github-actions github-actions released this 31 Oct 07:39
de9449d

What's Changed

New Contributors

Full Changelog: v0.9.2...v0.9.3

Wearable Devices v0.9.2

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@github-actions github-actions released this 28 Oct 19:26
a5cf40b

What's Changed

  • added new theme for Promin to address readability issues, select it from GUI -> Promin (ALT+M)
  • moved squads view into comms tab
Screenshot 2026-10-28 192813 Screenshot 2026-10-28 193252

Wearable Devices v0.9.1

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@github-actions github-actions released this 27 Oct 23:00
fe2fd78

What's Changed

  • fixed UI visibility on lower resolutions

Wearable Devices v0.9.0

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@github-actions github-actions released this 27 Oct 14:50
3f23999

What's Changed

  • 0.9 Content update - UI overhaul by @sulikz in #14

Vektor

  • "keep watch always visible" GUI option (default on): the watch position is calculated from weapon grip and adjusted dynamically to each gun
  • new watch face system. switch faces with the wd key held plus number keys 1-3
  • new "arcs monochromatic" theme with 3 faces:
    • clock: time, weather icon and a date
    • limbs: BHS + Toxic air filter if installed
    • nav: a compass ring + quest tracker
  • the old classic face is still there as its own theme, selectable within GUI
  • "date & time" options: game time or real pc time || 24h or 12h
  • balance: the yellow led now detects radiation instead of artefacts. artefact detection moved to the promin module

Promin

  • pages now switch with number keys 1-3 while the promin is raised. double tap is gone
  • communications page (new)
  • biomonitor page (redone)
  • navigation page (redone, needs the map module):
  • environmental module (new, craftable):
    • mk i = geiger counter + 1x device parts. enables reading the radiation on promin/vektor
    • mk ii = mk i + echo detector + 2x device parts. adds an artefact audio cue and a nearby artefacts list on the navi page
  • navi map module reworked rng drop: still random but should drop sooner in general, each opened rare stash raises the drop chance up to 100% by 20th yellow stash. Most players should get it by 11th rare stash
  • burning fuzz anomaly, artefacts in hideout display cases and harvesters no longer set off the artefact sensor

Bracer

  • photo holder: "photo of a loved one" can be mounted on the bracer
  • 4 new non faction patches, any stash has an 8% chance to drop one

Others

  • new screen effects: sun glare, electra anomaly, psy storm, blowout
  • quick action wheel auto-raise (mcm, default watch): opening the wheel raises the watch or promin so you can preview healing items on your limbs
  • device parts drop more often: 17.5% from rare stashes, 7.5% from regular stashes
  • updated metro watch: better honeycomb grille
  • "strict rads" (mcm, default on): the radiation readout needs installed promin module
image image image image image image image image image

Wearable Devices v0.8.15

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@github-actions github-actions released this 23 Oct 12:59
a5ca2be
  • brightness fix for latest exes
  • removed dependency on 3dss

Wearable Devices v0.8.14

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@github-actions github-actions released this 06 Oct 17:00
5841440

What's Changed

  • patches are no longer synced with outfit and need to be placed manually on the bracer via menu
  • new checkbox to enable/disable ammo counter
  • anomaly compatibility: vanilla health system should now work fine without BHS/BHSRO installed
  • added an option to swap inspection hold and toggle
  • added Vektor-2m Promin-2m to the quick eject system blacklist so that they are not dropped with a backpack
  • fixed inaccessible GUI on xrazom
  • fixed weapon draw when using ammo check
  • reverted depth-pull change introduced in 8.0.11

Wearable Devices v0.8.13

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@github-actions github-actions released this 27 Sep 19:12
8e89559

What's Changed

  • added HP bar to Vektor watch
  • dynamic vektor gauge now shows HP and switches to stamina when it gets below 40% - then changes back to HP after reachinng 70% energy (we will add new watch face in the future for more convenience)
  • default bracer position was adjusted so that the watches are more visible during regular weapon grip - should be better on most weapons
  • animations were adjusted to account for new bracer position

If bracer position didn't change for you, reset it back to default

Screenshot 2026-09-27 205404

Wearable Devices v0.8.12

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@github-actions github-actions released this 20 Sep 13:14
a6f9f47

contains reverted 0.8.11 release + new 0.8.12

0.8.11

  • fixes quest arrow being dimmer than the rest or vektor
  • fixes Promin UI being cut/occluded on sss 23
  • fixes not being able to inspect promin while empty handed

0.8.12

  • path finiding will now ignore hidden level transitions and correctly track all quests
  • fixed depth buffer issue introduced in 0.8.11

Full Changelog: v0.8.10...v0.8.12

Wearable Devices v0.8.10

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@github-actions github-actions released this 14 Sep 21:56
292beee

What's Changed

  • vektor/promin will guide players through map levels to the tracked quest via shortest possible path instead of pointing in a straight line
  • fixed a crash that could happen when entering a lab with certain mods enabled

Wearable Devices v0.8.9

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@github-actions github-actions released this 11 Sep 23:27
  • using QAW to draw detector while empty handed will no longer draw pistol
  • WD inspection will not aggro neutral NPCs
  • gun lowered state will be restored after WD inspections
  • pelts and air tanks are no longer picked up by artefact sensor on Vektor
  • all main procedural anims are now supported: PMA/PMA-Gamma/Anomaly
  • blacklisted anomaly story quests to prevent Vektor quest tracker from pointing to them
  • fixed weapons being holstered after opening&closing backpack

Full Changelog: v0.8.8...v0.8.9