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OpenGL bindings for React Native to implement complex effects over images and components, in the descriptive VDOM paradigm

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Gitbook documentation / Github / gl-react / #gl-react on reactiflux

gl-react-native

OpenGL bindings for react-native to implement complex effects over images and components, in the descriptive VDOM paradigm.

More technically, gl-react-native allows you to write a fragment shader that covers a View. The shader can render: generated graphics/demos, effects on top of images, effects over any UI content... anything you can imagine!

gl-react-native is directly inspired from our other project, gl-react and implements the same API (so you can write "universal" code).

HelloGL Gist

const React = require("react-native");
const GL = require("gl-react-native");

const shaders = GL.Shaders.create({
  helloGL: {
    frag: `
precision highp float;
varying vec2 uv;
void main () {
  gl_FragColor = vec4(uv.x, uv.y, 0.5, 1.0);
}`
  }
});

class HelloGL extends GL.Component {
  render () {
    const { width, height } = this.props;
    return <GL.View
      shader={shaders.helloGL}
      width={width}
      height={height}
    />;
  }
}

Installation

a few steps are required to install gl-react-native:

Install the dependency to your React Native application:

npm i --save gl-react-native

Configure your React Native Application:

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OpenGL bindings for React Native to implement complex effects over images and components, in the descriptive VDOM paradigm

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