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Entities that are not portable may not be grabed or harvested, or obtained as the result of drill. However, such entities can still exist in the inventory and certainly don't preclude movement. Non-portable entities may already be specified in the inventory at the outset of a scenario, or they may enter the inventory by via make, or be salvageed, or be given, etc. In fact, certain scenario mechanics already depend on the behavior being so.
Perhaps a better term for the property would be pickable?
The text was updated successfully, but these errors were encountered:
Entities that are not
portable
may not begrab
ed orharvest
ed, or obtained as the result ofdrill
. However, such entities can still exist in the inventory and certainly don't precludemove
ment. Non-portable entities may already be specified in the inventory at the outset of a scenario, or they may enter the inventory by viamake
, or besalvage
ed, or begive
n, etc. In fact, certain scenario mechanics already depend on the behavior being so.Perhaps a better term for the property would be
pickable
?The text was updated successfully, but these errors were encountered: