- Status: accepted
- Deciders: @kdy1, @kwonoj
- Date: 2022-01-01
Technical Story: Issue 2635
SWC wants to support load, run plugins in the native binary for the custom transform behavior. SWC already have preliminary support to load plugins in its node.js JS bindings but it has known limitations.
- Allow to write a plugin binary can be loaded in the SWC's native binary without involving JS binding interop.
- Provide good, satisfactory performance while loading, running plugin's custom transformation.
- Keep abi stability as much, plugin binary should work across different versions of SWC host binary except intended breaking changes.
- Allow to write a plugin without caring much around the native platform targets binaries.
-
[option 1] JS-based plugins, including babel plugins
-
[option 2] Plugins based on
abi_stable
and native dynamic libraries -
[option 3] Wasm plugins based on
wasmtime
-
[option 4] Wasm plugins based on
wasmer
Chosen option: [option 4] Wasm plugins based on wasmer
This decision is taken because
- It was relatively easy plugin author to generate single binary works across most of platforms SWC's host binary supports, without concern of cross-target compilations.
- It was relatively easy to achieve abi-stable between SWC host to plugin binaries.
- It doesn't require to have separate, specialized AST struct (named
plugin_ast
) to pass into ffi boundary of the plugin. - Its serialization / deserialization performance is near identical or faster than
abi_stable
based ffi
SWC allow implementing plugins using javascript, and call it from worker threads as required. This includes babel plugins, to make migration from babel more convenient.
- Good, because users can use rich ecosystem of babel.
- Good, because users are used to javascript.
- Good, because all platforms are supported.
- Bad, because passing data to and from javascript is very costly. (SWC issue: Speed up
parse
) - Bad, because js plugins require and block the main javascript thread.
- Bad, because the main javascript is singled threaded and be bottleneck.
- Bad, because
napi
(renamed tonode-api
) does not provide a way to get the return value of a function called from other thread than js thread. To workaround this, we should implement a complex request-response system based using lots of mutex. - Bad, because node js worker thread is not an event loop. This means worker we cannot
yield
from a worker thread when we need to call js plugin. As a result, the when main js thread is busy because of js plugins, worker threads are also blocked without doing any task.
Plugins are written in rust, and built as native libraries for each platforms. SWC pass data to plugin using special form of AST, which has stable memory representation regardless of the version of rustc
.
- Good, because it's fast, even on the first run.
- Good, because it does not require very complex request-response system.
- Good, because plugin authors can use all features of rust.
- Bad, because configuring CI for publishing plugins is very hard.
- Bad, because plugin developer cannot publish a plugin from a single machine.
- Bad, because loading of plugins is complex. Path for dynamic libraries are platform-dependant.
- Bad, because we have to handle quirks of each platforms.
- Bad, because
@swc/wasm
has no way to support plugins.
SWC embeds wasmtime
, loads plugin built as web assembly.
- Good, because it's fast except the first run.
- Good, because configuring CI is simple.
- Good, because plugin authors can publish a plugin without CI, even with a single machine.
- Bad, because
@swc/wasm
has no way to support plugins. - Bad, because first run is slow.
- Bad, because we have to manage the cache of compiled wasm files.
- Bad, because
wasmtime
does not support all platforms.
SWC embeds web assembly runtime (https://wasmer.io/), loads plugin built as web assembly.
- Good, because it's fast except the first run.
- Good, because configuring CI is simple.
- Good, because plugin authors can publish a plugin without CI, even with a single machine.
- Good, because
@swc/wasm
can support plugins in future aswasmer
officially supports using it within a wasm file. - Bad, because first run is slow.
- Bad, because we have to manage the cache of compiled wasm files.
- Bad, because
wasmer
does not support all platforms.