Releases: swfans/swars
0.3.7.2180 Pre-release version
What's Changed
- Fixed recent bug with civilians hit by cars
- Workaround traffic jams / vehicle blockades
- Remade in C and improved some debug HUDs code
- Remade in C some functions around level loading
- Remade and fixed snow effect, made it selectable from mission config files
- Fixed shadows on map corners being incorrect when starting the same map again
- Fixed objectives ceasing to work late ingame due to never cleared mission state slots
- Config option to get revenue from weapons picked by persuaded crowd
- Improved beefup cheat, separated q and shift-q to do different things
- Remade more of frontend coding, both menu and in-game hud
- Made Domes passable when opened
Full Changelog: 0.3.7.2087...0.3.7.2180
0.3.7.2087 Pre-release version
What's Changed
- Remade vehicle traverse through Traffic Nodes, vehicle collisions and part of ground rendering.
- Fixed vehicles exploding after a specific building is destroyed.
- Fixed the rare car wiggle bug prominent in
-m 0,21
. - Fixes to mission 58 and 108 netscan.
- The Windows installer now downloads levels zip during setup.
- Implemented speed unlock mode (ctrl-+)
- Added verification of objective parameters while loading a campaign file.
Full Changelog: 0.3.7.2047...0.3.7.2087
0.3.7.2047 Pre-release version
Several vehicle-related functions were remade.
Fixed thing debug HUD crash when crashing vehicle is selected.
Introduced more research-related rules.ini settings.
Cleanup of the assembly code - unused functions were removed, some modules were separated from main blob.
A flag now controls whether a weapon can be purchased (rather than hard-coded weapon list).
Fixed lights from fire being misplaced near map border.
Full Changelog: 0.3.7.1997...0.3.7.2047
0.3.7.1997 Pre-release version
Weapons sprite fixes, which do not affect weapons available to players.
Also removed a lot of assembly code, which has no effect on players as well.
From visible changes, an issue where map ground could be shifted by one tile to all objects was fixed.
Full Changelog: 0.3.7.1938...0.3.7.1997
0.3.7.1938 Better installer, more config files
Major changes since release 0.3.6.1624:
- Dynamic positioning of interface elements in menus.
- Added briefs to demo levels. Added PS1 missions.
- Remade in C routines around screen drawing.
- Remade in C and improved routines around loading maps and and save games.
- Fixes in Command handling.
- Introduced bfariadne module for pathfinding triangulation,
- Updated installer to create better shortcut.
- Improved objectives for some missions.
- Work around reconstruction of triangulation required for DAT maps.
- Re-created some of collisions initialization required for DAT maps.
- Re-created and allowed enabling some debug modes.
- Added
rules.ini
with several often requested config options.
Full Changelog: 0.3.6.1624...0.3.7.1938
0.3.6.1921 Pre-release version
I don't think any changes here are visible to the player. The work was mostly on loading old maps and maps in DAT format, especially pathfinding re-creation. The related code is not used when loading MAD maps, as these already have pathfinding triangulation map generated.
Full Changelog: 0.3.6.1873...0.3.6.1921
0.3.6.1873 Pre-release version
Added PS1 missions. A lot of work around reconstruction of triangulation required for DAT maps.
Full Changelog: 0.3.6.1830...0.3.6.1873
0.3.6.1830 Pre-release version
Mostly changes to re-creation of travel lists and collision lists. But also routed some functs through C.
Full Changelog: 0.3.6.1800...0.3.6.1830
0.3.6.1800 Pre-release version
Re-created some of collisions init and triangulation init. Improved objectives for some missions.
Full Changelog: 0.3.6.1773...0.3.6.1800
0.3.6.1773 Pre-release version
Updates in map loading and save game loading, fixes in Command handling, introduced bfariadne, installer update.
Full Changelog: 0.3.6.1747...0.3.6.1773