Releases: swfans/swars
0.3.7.2331 Pre-release version
What's Changed
- Remove "Communication" missions from the punk campaign by @Moburma
- Remade general processing of state of a person in-game
- Many updates in build system and static libraries separation (not visible for players)
Full Changelog: 0.3.7.2304...0.3.7.2331
0.3.7.2304 Pre-release version
What's Changed
- Added C079L004.DAT to punk campaign by @Moburma
- Remove duplicate entries for the "Mission Objectives" text by @Moburma
- Fixed a bug in recently remade weapon firing code, which caused loss of control of agents
- Introduced a limit to soul collection
Full Changelog: 0.3.7.2287...0.3.7.2304
0.3.7.2287 Pre-release version
What's Changed
- Update NSIS install for SDL2, by @Moburma
- Fixes to both SDL1 and SDL2 screen support
- Remade general state update for firing weapons
Full Changelog: 0.3.7.2278...0.3.7.2287
0.3.7.2278 Pre-release version
What's Changed
- Separate builds for SDL2 and SDL2 version
- Developed SDL2 up to working state
- Force allow 640x480 mode, to make both SDL1 and SDL2 versions work again on default config
Full Changelog: 0.3.7.2263...0.3.7.2278
0.3.7.2263 Pre-release version
What's Changed
- Updated Punk campaign by @Moburma
- Remade some code around SMK-to-AIL integration
- Made bfsoundlib a static library
- Started adding SDL2 support (the builds are still SDL1)
- More calls supported by
mkwrapper
script
Full Changelog: 0.3.7.2231...0.3.7.2263
0.3.7.2231 Pre-release version
What's Changed
- Updated Windows installer by @Moburma
- Remade many bfsoundlib functions
- Remade considerable part of HUD drawing
- Re-introduced the pre-alpha person target frame, with config option to enable
Full Changelog: 0.3.7.2180...0.3.7.2231
0.3.7.2180 Pre-release version
What's Changed
- Fixed recent bug with civilians hit by cars
- Workaround traffic jams / vehicle blockades
- Remade in C and improved some debug HUDs code
- Remade in C some functions around level loading
- Remade and fixed snow effect, made it selectable from mission config files
- Fixed shadows on map corners being incorrect when starting the same map again
- Fixed objectives ceasing to work late ingame due to never cleared mission state slots
- Config option to get revenue from weapons picked by persuaded crowd
- Improved beefup cheat, separated q and shift-q to do different things
- Remade more of frontend coding, both menu and in-game hud
- Made Domes passable when opened
Full Changelog: 0.3.7.2087...0.3.7.2180
0.3.7.2087 Pre-release version
What's Changed
- Remade vehicle traverse through Traffic Nodes, vehicle collisions and part of ground rendering.
- Fixed vehicles exploding after a specific building is destroyed.
- Fixed the rare car wiggle bug prominent in
-m 0,21
. - Fixes to mission 58 and 108 netscan.
- The Windows installer now downloads levels zip during setup.
- Implemented speed unlock mode (ctrl-+)
- Added verification of objective parameters while loading a campaign file.
Full Changelog: 0.3.7.2047...0.3.7.2087
0.3.7.2047 Pre-release version
Several vehicle-related functions were remade.
Fixed thing debug HUD crash when crashing vehicle is selected.
Introduced more research-related rules.ini settings.
Cleanup of the assembly code - unused functions were removed, some modules were separated from main blob.
A flag now controls whether a weapon can be purchased (rather than hard-coded weapon list).
Fixed lights from fire being misplaced near map border.
Full Changelog: 0.3.7.1997...0.3.7.2047
0.3.7.1997 Pre-release version
Weapons sprite fixes, which do not affect weapons available to players.
Also removed a lot of assembly code, which has no effect on players as well.
From visible changes, an issue where map ground could be shifted by one tile to all objects was fixed.
Full Changelog: 0.3.7.1938...0.3.7.1997