Fix misoptimization in OptimizeHopToExecutor #41175
Merged
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The problem is in
OptimizeHopToExecutor::collectActors
, which iscausing
removeRedundantHopToExecutors
to drop thehop_to_executor
. The issueis triggered by the order in which the Actors map is populated, and the reuse
of a SILValue representing an executor. Suppose we have a function like this:
Since
collectActors
goes through each function's instructions top-down,and assigns to each unique SILValue an ID equal to the size of the Actors map
prior to inserting the SILValue in the map, and we end up with the wrong actor IDs.
This commit changes the ID numbering scheme to correct the issue.
Resolves rdar://88285600 / SR-15789