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MapQuest tiles not loading #342
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malban
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Jul 6, 2016
…_jade Add cubic spline interface for tf::Vector3 type. (Jade)
The "Reset Cache" button added in #403 should alleviate this a bit, since pushing that should make it reload all of the tiles... but it would definitely be nice for the |
pjreed
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Aug 26, 2016
This changes how the tile_map plugin handles making network requires for tiles. It will now: - Use thread conditions to prompt loading rather than spinning - Prioritize loading tiles in the visible area - Retry a failed network request up to 5 times - Not discard tile requests if there are more than 100 in the queue This changes should significantly reduce (if not completely eliminate) the number of tiles that fail to load and hopefully make tiles within the visible area appear faster when there are many in the queue. Fixes swri-robotics#342 and swri-robotics#421.
pjreed
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Sep 12, 2016
This changes how the tile_map plugin handles making network requires for tiles. It will now: - Use thread conditions to prompt loading rather than spinning - Prioritize loading tiles in the visible area - Retry a failed network request up to 5 times - Not discard tile requests if there are more than 100 in the queue This changes should significantly reduce (if not completely eliminate) the number of tiles that fail to load and hopefully make tiles within the visible area appear faster when there are many in the queue. Fixes swri-robotics#342 and swri-robotics#421.
pjreed
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Sep 12, 2016
This changes how the tile_map plugin handles making network requires for tiles. It will now: - Use thread conditions to prompt loading rather than spinning - Prioritize loading tiles in the visible area - Retry a failed network request up to 5 times - Not discard tile requests if there are more than 100 in the queue This changes should significantly reduce (if not completely eliminate) the number of tiles that fail to load and hopefully make tiles within the visible area appear faster when there are many in the queue. Fixes swri-robotics#342 and swri-robotics#421.
pjreed
added a commit
to pjreed/mapviz
that referenced
this issue
Sep 12, 2016
This changes how the tile_map plugin handles making network requires for tiles. It will now: - Use thread conditions to prompt loading rather than spinning - Prioritize loading tiles in the visible area - Retry a failed network request up to 5 times - Not discard tile requests if there are more than 100 in the queue This changes should significantly reduce (if not completely eliminate) the number of tiles that fail to load and hopefully make tiles within the visible area appear faster when there are many in the queue. Fixes swri-robotics#342 and swri-robotics#421.
This was referenced Sep 12, 2016
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Occasionally some tiles are not loaded/displayed properly (see screenshot). While i understand that this is most likely a problem with MapQuest i think there should be a mechanism to retry at least a few times after some interval. A restart of mapviz/the tile_map plugin might sovle the problem for these tiles but missing tiles like this seem to be a common occurence and you can't rely on restarting until all tiles in your area are loaded.
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