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v1.0.65
Immutable
release. Only release title and notes can be modified.
- The game draws only when something moves or changes, which saves power, most of all on phones and handhelds. A new Battery saver, under Gameplay and off by default, lets the map rest a minute after the last press. The Android app holds the game while it is in the background.
- "Who?" prompts start on the member the command most likely wants: the nimblest for a chest or a theft, the most hurt for a heal, the poisoned, dead or ashes for a cure, resurrection or recall, the caster with the most mana for Cast, and for a rod someone without its mark who can bear its burn. Any member can still be chosen.
- A fight left alone for a minute, its turns passing by themselves, pauses until the player comes back. Auto combat plays on.
- Steal works at every shop counter. The port looked for the chest one square too near, where the merchant stands, so a theft failed at all but one counter; the controller menu offers Steal wherever it can work.
- A dungeon trap is met by the party's nimblest living member, and a good roll evades it. The original asked the leader, dead or alive, and had the roll the wrong way round.
- The controller menu offers Enter only where a town, castle or dungeon stands, and X-it only where the horse or ship can be left.
- Switching away from the window, or sending the Android app to the background, no longer backs out of an open menu or closes the map.
- Clear notes asks with No first, since it cannot be undone.
Full Changelog: v1.0.63...v1.0.65