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AdvancedRocketry

Advanced Rocketry is a mod about space, exploration, and resources

Advanced Rocketry does not support anything other than Forge at this point - be it Fabric (for 1.13+) or Sponge or similar for 1.12

Please be aware Sponge compatibility issues may never be fixed.

Discord link: https://discord.gg/BbBUmbX

Current Features:

  • Rockets that can travel between planets & moons
    • Rockets can be configured to use or not use fuel (use fuel by default)
    • Can be built from almost any block
    • Can be upgraded with different propulsion options
  • Basic autogenerated planets
    • Generated randomly from planet temperature & atmosphere
    • Mix of gas giants and rocky planets
  • Advanced XML options for custom planet creation
    • Features all Advanced Rocketry options
    • Allows mapping other mods dimensions to Advanced Rocketry planets
  • Black holes that you can use for power
  • Space stations
    • Can orbit any planet or moon
    • Can choose they amount of light the station gets contstantly by rotation
  • Warp ships, capable of going outside planet/moon and sun/planet systems
    • Planet Selection Guidance
    • Research system that allows for undiscovered planets
      • Requires data and artifact to be able to find planets
      • Active beacons also make planets visible
  • Basic machinery (to be redone at future date)
  • Many types of hazardous atmospheres
    • High-Pressure atmospheres
    • Very High Pressure atmospheres
    • Hot atmospheres
    • Superheated atmospheres
    • Vacuum
    • Low-Oxygen variants of all normal atmospheres
  • Data collection of planets (not currently fully featured)
  • Gravity generators for space stations
  • Gravity generators for local areas on planets
  • Satellite system
    • Data collection satellites
      • Can collect three types of data
      • Data is used for planetary discovery & asteroid mining
    • Oribtal solar power satellites
      • Used with the microwave reciever multiblock for power
    • Ore Scanning Satellite
  • Asteroid mining
    • Automated Harvesting
    • Research System
      • Random asteroid parameters ( size, composition, location (polar coords)
      • Research can be done to determine properties
    • Manual Harvesting
      • Player can select as a destination
      • temporary dim in created, destroyed when last player leaves
  • Gas Giant gas/fluid mining
  • Railguns to transfer goods between planets and stations
  • Support GTEU, EU, FE, Tesla, and RF as power supplies

Future Features:

  • Other engine types for space ships(NTR/ion)
  • Terraforming
  • Orbital factories
  • Rovers (maybe? planetary exploration?)
  • Docking (maybe..)
  • Planetary Mapping System (feasible?)
  • More Satellites
    • Weather Control Satellite
    • Mapping satellite (feasible?)
  • Clean Rooms
  • Research Tree (possible use for planetary data, hire villagers as scientists for you lab!)
  • Remove RF dependance
  • Stations can be positioned over certain locations on planets
  • Colony management system (seed testificates throughout the universe?)
  • Telescopes -
    • Water Detectors (increases info on %dry) ~ space only
    • Chemical Detectors (increases chance of finding planets rich in certain ores) ~ space only
    • Atmospheric Detectors (increases info on pressure; when combined with chemical can detect if planet has harvestable/hazardous gasses) ~ ground and space
    • Temperature Detector (increases info on planetary temperature) ~ space only
    • Star Scanner (increases the likelihood of finding planets orbiting a star; higher level allows for smaller planets) ~ ground and Space
    • Radio interferometry (lets you discover black holes and get any data quickly ~ ground only
  • Hardmode
    • Must protect space stations from meteors
    • Rockets require life support
    • Space ships require stasis chamber and must be provided with food (unless warp) - tranz9999
    • Heat system for machines and plasma engine

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