Warning
Work in progress
Tyler is autotiling tool + exporter based on Godot's autotiling system. Tyler comes with a small accompanying library ty.h that enables you to easily implement autotiling in your game/engine. See example.c for an example of how to use Tyler + ty.h in your project.
Note
Tyler is a tool I'm making for my own game, and it has been put together quickly over a week. Expect bugs and missing features!
- 3x3 simplified mode
- Export masks as JSON
- Export maps as plain text
- Accompanying library -- ty.h
- 2x2 mode
- 3x3 mode (implemented but needs adding to menus)
- Finish map editor window
- Load + modify tile mask atlas from mask editor
- Import masks + maps
- Map editor select tiles (modify multiple tiles at once)
- Modal tile selection + editing
- Cross-platform build system
- Web build (Emscripten)
- Documentation for tyler
- Documentation for ty.h
- Default 2x2 + 3x3 textures were taking from a video by SlushyGames.
- floooh/sokol (zlib/libpng)
- sokol_gfx.h
- sokol_app.h
- sokol_glue.h
- sokol_imgui.h
- sokol_log.h
- sokol_time.h
- edubart/sokol_gp (MIT-0)
- sokol_gp.h
- tsoding/jim (MIT)
- jim.h
- ocornut/imgui (MIT)
- deps/imgui
- cimgui/cimgui (MIT)
- cimgui.h
- cimgui.cpp
- AndrewBelt/osdialog (CC0-1.0)
- osdialog.h
- osdialog*.c
The MIT License (MIT)
Copyright (c) 2024 George Watson
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software,
and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.