Point cloud transparency optimizations #72
+218
−59
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Changes
From a simple test included below, the total render time for a cube with 10k points the render time goes from 136.44s to 96.76s (tiled, 128spp, default camera, random opacity 0.1-0.9).
In the presence of emitters in the scene we also avoid a linear loop over the lights that should bring more savings.
64spp with stratified sampling
64spp without stratified sampling (Using the sobol prng)
Test files

points_cube_test.zip