The game has two components, the Server and the Client. Programs are GameServerGUI and GameClientGUI respectively. They run indepentently but needs to be running in the devices connected to the same LAN network, so that the sockets identify and connect. Sockets then pass prompts and data required for server-client interraction.
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tarun-srivatsa/Pictionary-Game-in-JavaFX-and-Sockets
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