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Master #2

Merged
merged 46 commits into from
Jan 3, 2022
Merged

Master #2

merged 46 commits into from
Jan 3, 2022

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wusyong
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@wusyong wusyong commented Jan 3, 2022

Hperigo and others added 30 commits November 27, 2021 11:44
ctx plot_bounds plot_hovered screen_from_plot plot_from_screen etc
What ultimately ends up stored into a file is the
HashMap<String, String>, which when prettified only nets three
(depending on the settings) lines of "string": "long prettified
string that's really hard to read because of the extra indentation and
literal \n characters that are all just on one single line".

Not prettifying the values in the first place makes it somewhat easier
to read and also saves a bit of space.
Changes:
* New `BarChart` and `BoxPlot` diagrams
* New `FloatOrd` trait for total ordering of float types
* Refactoring of existing plot items

Co-authored-by: niladic <git@nil.choron.cc>
* Move egui/util/float_ord.rs -> epaint/util/ordered_float.rs

* Implement Hash on OrderedFloat

* Generic OrderedFloat<T>; impl Hash; documentation
Also update glium, glutin and rfd
* Reverse horizontal scrolling on windows

* Add link to winit issue

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Add ability to customize the display of hover plot labels

* Ergonomic enhancement to plot hover label function

* Use Option instead of empty string for custom hover label name arg

* Revert "Use Option instead of empty string for custom hover label name arg"

This reverts commit 296caeb.

Co-authored-by: Ivgeni Segal <ivgeni.segal@tovutiteam.com>
this got fixed in the latest winit upgrade
emilk and others added 16 commits December 28, 2021 21:30
Also rename `Ui::visible` to `Ui::is_visible`.
)

`begin_frame`, `end_frame` is more convenient when using egui in a game engine. In particular, 0.16.0 was incompatible with https://github.com/mvlabat/bevy_egui>.
* add spinner widget

* implement requested changes to spinner

- removed enabled field
- cleaned up math
- improved docs

* improve spinner docs & make spinner in demo always active
…eb (emilk#1020)

* Switch to using glow as the default renderer both on native and the web
* Simplify code to find WebGL context for glow
* egui_web: make webgl an opt-in feature
* Stop using deprecated WEBGL_debug_renderer_info
@wusyong wusyong merged commit e9071d2 into tao Jan 3, 2022
@wusyong wusyong deleted the master branch January 3, 2022 08:37
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