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V2.0.2

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@tcphdr tcphdr released this 19 Apr 04:29
· 26 commits to main since this release

You can now customize the keybinds that toggle the menu UI and explosion keybind, simply click the gear icon next to the "x" button on the main menu UI, these settings are saved and persistent.

Added ToggleCrosshair which will enable the player's crosshair even when holding weapons and other objects that would normally disable it.

Revamped the freecam system entirely, entering freecam automatically closes the menu and enables your camera while keeping WASD
movements disabled, also added a useful overlay explaining the system.

Added toggePlayerControllable, when you toggle the menu, your WASD movement and camera rotation are disabled until you close the menu UI.

Added a full fledged teleport manager that directly translates clicks on the game map to world coordinates, as well as a list of predefined teleports, the predefined list is incomplete at this time.

Redesigned the "Online" tab to show a neat player list, as well as useful information about other players, and executable actions on them, as well as server-wide actions.

Added a bagging button to the Item Manager, you can select between baggies and jars. NOTE: You need to scroll to select the item you wish to package before you click the button.

Added a item quality button to the Item Manager, you can select an item's quantity and set it. NOTE: You need to scroll to select the item you wish to set the quality of before you click the button.

Added a bare bones vehicle spawning system, see the "Vehicle Manager" tab, this will receive many updates and features in the future.

You can now see your HWID in the settings menu, this value is changed randomly every time the game loads, at this time this functionality cannot be disabled.

Numerous changes to various UI elements, general optimizations to menu loading, including it's various components, such as the map sprite, etc.

Fixed a bug that would cause the menu textures to destroy themselves when the player dies, these textures are re-generated and the menu is forcefully closed when the player dies.

Attempt to address rapid text inputs/text duplication related to UI redrawing events, this may be an incomplete fix, please let me know in the comments.

Improvements to object finding, related to various method patches the mod menu utilizes to produce certain functionalities, this should result in less lag spikes when using certain features, as well as FPS improvements.