This plugin adds a new game object to Phaser that allows you to resize an image or sprite/atlas without distorting it.
9-slice scaling is a 2D image resizing technique to proportionally scale an image by splitting it in a grid of nine parts.
The key idea is to prevent image scaling distortion by protecting the pixels defined in 4 parts (corners) of the image and scaling or repeating the pixels in the other 5 parts.
Source: Wikipedia
The plugin is published on npm under @teampanfu/phaser-nineslice
and can be installed as follows:
# npm:
npm install @teampanfu/phaser-nineslice --save
# yarn:
yarn add @teampanfu/phaser-nineslice
You can then add it like this:
// Assuming you use ES6 imports...
import { Plugin as NineSlicePlugin } from '@teampanfu/phaser-nineslice'
const config = {
...
plugins: {
global: [
{ key: 'NineSlicePlugin', plugin: NineSlicePlugin, start: true }
]
}
}
new Phaser.Game(config)
Paste this into the <head>
area of your HTML layout:
<script src="//cdn.jsdelivr.net/npm/@teampanfu/phaser-nineslice@latest/dist/nineslice.min.js"></script>
Once you have pasted the script, you have access to the global NineSlice
variable.
This will allow you to include the plugin as follows:
const config = {
...
plugins: {
global: [
{ key: 'NineSlicePlugin', plugin: NineSlice.Plugin, start: true }
]
}
};
new Phaser.Game(config);
You can use the NineSlice game object in any scene as follows:
class Example extends Phaser.Scene {
preload() {
// Preload your image or sprite before using it!
}
create() {
this.add.nineslice(100, 100, 300, 250, 'myTexture', 25);
}
}
The first two arguments are for the position of the game object.
The third and fourth argument is for the size of the game object. It doesn't have to be the size of the texture, you can use any size!
However, it must not be smaller than the offsets.
The fifth argument can be either a string with the key of the texture, or an object with key and frame.
this.add.nineslice(100, 100, 300, 250, { key: 'myTexture', frame: 'test' }, 25);
The sixth argument is the offset of the corners. It can be either a number, which is then applied to all 4 corners, or an array.
When an array is used, it can consist of 1 to 4 elements and the values are assigned in the same way as when defining border offsets in CSS.
Array Length | Use | Explanation |
---|---|---|
1 | [0] |
The first (only) element is used as the value for all corners. |
2 | [0, 10] |
The first element is used for top and bottom, the second is used for left and right. |
3 | [0, 10, 5] |
The first element is used for top, the second for right and left, and the third for bottom. |
4 | [0, 10, 5, 20] |
The first element is used for top, the second for right, the third for bottom and the fourth for left. |
If you want to change the size of the game object, use the resize
method on your sliced game object:
const sliced = this.add.nineslice(...);
sliced.resize(width, height);
The NineSlice plugin has a built-in debug mode, so you can quickly find the right offsets for you and check them.
To enable the debug mode, use enableDebugDraw
on your sliced game object:
const sliced = this.add.nineslice(...);
sliced.enableDebugDraw();
// or disable it:
sliced.enableDebugDraw(false);
You will then see the boundaries of the NineSlice game object.
- Azerion's Phaser v2 NineSlice plugin for the inspiration.
- jdotrjs' Phaser v3 NineSlice plugin for the base of this code.
If you find a bug or have a suggestion for a feature, feel free to create a new issue or open a pull request.
We are happy about every contribution!
This package is open-source software licensed under the MIT License.