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Crystal Wizards v1.0 and Dungeon Class and Physix

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@techteachdva techteachdva released this 16 Feb 23:43
· 924 commits to main since this release

New upload of Crystal Wizards files for vercel deployment
Attempt n-th
Attempt n1-th
Attempt n2-th
N3-th
N4th
Last try of the night

Fresh Try of Day Two
Test 2
IT CONNECTS ITS LIVE! NOW FIX THE SOUND
Start Menu Fix
Sound fix?
Sound still broken, but new try anyway.
Another try at sound.
less is more?

Why have the sound gods abandoned me?
aligning with dungeonclass for audio hopeful fix
new new new new
SOUND WORKS! NOW ON TO OTHER FIXES!

Fixing Choppy Background music
Multiplayer Switch Player Turn Bug

Dunno if the multiplayer bug is fixed but now we slimmed down and trimmed down the fatty 3d models we didn't need

Tutorial Mode Activated
Safari Bug Fix
Second Safari Bug Fix that Spawned a Spidertrove
Safety Fallbacks for Safari Tutorial
Button Down instead of Pressed
Tired of these Safaris out here, Single Threading this mutha
Tutorial Finishing Touches and SHOULD work on Safari now

Mobile Update

AI Opponents added

Bug with Lobby creation Start Wizard Selection

Multiplayer Turn Advancement Bug

Crystal Mines Moved for better optics, Tutorial Next & Back Button fixes

Dungeon Class update, student art

Crystal Wizards highlights, tutorial, pause, and loading screen

Blocking Tutorial Added

Crystals Graphically Represented at Mines
Pawns instead of Standees
Moved spaces and solidified Show Board Highlights

Font Change, White Random Teleport, Blocking for 2, Extra Action

Mining Teleports all Wizards on a Mine, Variable Difficulty, Blood Magic- Once Per Game

Added Skeletons into Dungeon Class

Physix becomes the 6th Game.

Physix inherits the same audio issues as its predecessors because I forgot the correct way to hook up AUDIO.
was missing the side.wasm
adding in physix.js and audio worklet|
Streaming enabled?

Crystal Wizards Partykit attempted fix for hang ups on end turn.