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New upload of Crystal Wizards files for vercel deployment
Attempt n-th
Attempt n1-th
Attempt n2-th
N3-th
N4th
Last try of the night
Fresh Try of Day Two
Test 2
IT CONNECTS ITS LIVE! NOW FIX THE SOUND
Start Menu Fix
Sound fix?
Sound still broken, but new try anyway.
Another try at sound.
less is more?
Why have the sound gods abandoned me?
aligning with dungeonclass for audio hopeful fix
new new new new
SOUND WORKS! NOW ON TO OTHER FIXES!
Fixing Choppy Background music
Multiplayer Switch Player Turn Bug
Dunno if the multiplayer bug is fixed but now we slimmed down and trimmed down the fatty 3d models we didn't need
Tutorial Mode Activated
Safari Bug Fix
Second Safari Bug Fix that Spawned a Spidertrove
Safety Fallbacks for Safari Tutorial
Button Down instead of Pressed
Tired of these Safaris out here, Single Threading this mutha
Tutorial Finishing Touches and SHOULD work on Safari now
Mobile Update
AI Opponents added
Bug with Lobby creation Start Wizard Selection
Multiplayer Turn Advancement Bug
Crystal Mines Moved for better optics, Tutorial Next & Back Button fixes
Dungeon Class update, student art
Crystal Wizards highlights, tutorial, pause, and loading screen
Blocking Tutorial Added
Crystals Graphically Represented at Mines
Pawns instead of Standees
Moved spaces and solidified Show Board Highlights
Font Change, White Random Teleport, Blocking for 2, Extra Action
Mining Teleports all Wizards on a Mine, Variable Difficulty, Blood Magic- Once Per Game
Added Skeletons into Dungeon Class
Physix becomes the 6th Game.
Physix inherits the same audio issues as its predecessors because I forgot the correct way to hook up AUDIO.
was missing the side.wasm
adding in physix.js and audio worklet|
Streaming enabled?
Crystal Wizards Partykit attempted fix for hang ups on end turn.