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Show your carnival #13
Replies: 17 comments 1 reply
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Link: https://clovis1122.github.io/tessl-carnival/
Also, do I get anything for getting the highest score here 👀
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https://hnipps.github.io/tessl-carnival/ Added:
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🎡 My carnival: http://tessl-carnival.gillingh.am/ What the factory built: A Picture.Repair blimp that slowly floats above the midway and links to https://picture.repair/. It also removed the top banner and sky widgets to give the carnival more open sky. Water Cannon is still playable. What it got right: The finished blimp fits the illustrated carnival and stays still for reduced motion. What it got wrong: In the first PR, the blimp sat mostly behind the awning and its keyboard link overlapped the header. A follow-up issue led the factory to fix both before the final deployment. |
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https://vishaalsc.com/tessl-carnival/ First change shipped by the factory: my name on the entrance sign and the browser tab, from issue to merged pull request without writing code. A sunset sky is on its way. |
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🎪 Feria de Jhonnatan https://jhoncorrea.github.io/tessl-carnival/
What my factory built: I labeled issues jhoncorrea#1, jhoncorrea#3, and jhoncorrea#5 with What went right: I completed the issue → agent → pull request → review → human merge → deployment workflow. Ring Toss is playable, and my first score of 10 appeared on the midway scoreboard. What went wrong: I haven’t identified a concrete bug during my initial playthrough. Further gameplay testing is still needed. My main takeaway: Tessl coordinates the agents and workflow, GitHub keeps the changes traceable, and I review and decide what to merge. Greetings from Lima, Peru! 🇵🇪 Happy to be learning and building with you at AI DevCon NYC. |
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Here's Crow's Carnival. My factory shipped:
One thing it got right: the games registered themselves without loader edits. Real Ring Toss and Hook a Duck rounds each saved exactly one score, and replay worked. One thing it got wrong: Whack-a-Mole passed CI but still showed 15 seconds remaining after 30 seconds at 10 FPS. We reproduced that and a spawn-timing bug, had the factory fix both, and reran the failures successfully before merging. |
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Here's my carnival: https://chriskornaros.dev/tessl-carnival/#/ Just about everything went right, things went smoothly as well. I liked how seamless the github integration worked with Claude in the terminal. There were some initial bugs related to timing and some stale docs, both of which the agent caught and fixed. |
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https://kmbaker.github.io/tessl-carnival/ Most everything went right. Initially, I didn't realize I couldn't comment on a failed run or restart a run in the Tessl interface, but those are easy to do within Github. |
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My carnival: https://gendev1.github.io/tessl-carnival/ My factory built eight new games from labeled issues: whack-a-mole, ring toss, hook a duck, balloon darts, high striker, skee-ball, shooting gallery and plinko. |
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Link: https://gaberger.github.io/tesslio/ A Star Trek themed carnival. This is a fan project: the carnival now takes |
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Mike's carnival: https://mhalpert.github.io/tessl-carnival/ Set up a factory on my fork ( One thing it got right: three parallel runs added ring toss, whack-a-mole and hook a duck, each self-contained in its own folder — CI green on all three and no merge conflicts. Code Review also caught a real (if minor) contract mismatch on the hook-a-duck PR: a One thing it got wrong / had to be told: on a public repo a review finding alone doesn't start the fixer, so I had to leave a comment. Once I did, it removed the unused field rather than rendering it, explained the choice, and re-ran |



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Everyone starts from the same water cannon. Show us where your carnival ended up.
Reply with:
https://<your-username>.github.io/tessl-carnival/. If you haven't turned on GitHub Pages yet, ask your coding agent to Set up my fork.New here? The README explains what the carnival is, and
WORKSHOP.mdwalks you through building a factory on it.All reactions