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Resprites the fireaxe inhands, 3/4th-ifies the fire axe cabinet #65199
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You currently have a negative Fix/Feature pull request delta of -8. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score. |
the axehead looks a bit big but nice otherwise |
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Ebin
the fire axe in cabinet looks like its just sticking out a bit. |
o shit didn't even notice that, give me a second. |
very good |
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates the sprites for the atmos firesuit, inhand fireaxe, and fireaxe cabinet to fit in with the rest of the engineering sprites. Also, fireaxe item sprite is no longer upside down when unwielded. ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/24f75111-dd9c-42f5-b35d-e52e53ad03fa) ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/93b1e744-f0b9-4119-9142-17e5a664ea87) Sprites are from tgstation/tgstation#72736 and tgstation/tgstation#65199 ## Why It's Good For The Game Makes atmos firesuit and axe sprites fit in with the newer engineering sprites, also I think it looks nice. ## Changelog :cl: imageadd: updates some atmos sprites to fit in with the rest of engineering /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates the sprites for the atmos firesuit, inhand fireaxe, and fireaxe cabinet to fit in with the rest of the engineering sprites. Also, fireaxe item sprite is no longer upside down when unwielded. ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/24f75111-dd9c-42f5-b35d-e52e53ad03fa) ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/93b1e744-f0b9-4119-9142-17e5a664ea87) Sprites are from tgstation/tgstation#72736 and tgstation/tgstation#65199 ## Why It's Good For The Game Makes atmos firesuit and axe sprites fit in with the newer engineering sprites, also I think it looks nice. ## Changelog :cl: imageadd: updates some atmos sprites to fit in with the rest of engineering /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates the sprites for the atmos firesuit, inhand fireaxe, and fireaxe cabinet to fit in with the rest of the engineering sprites. Also, fireaxe item sprite is no longer upside down when unwielded. ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/24f75111-dd9c-42f5-b35d-e52e53ad03fa) ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/93b1e744-f0b9-4119-9142-17e5a664ea87) Sprites are from tgstation/tgstation#72736 and tgstation/tgstation#65199 ## Why It's Good For The Game Makes atmos firesuit and axe sprites fit in with the newer engineering sprites, also I think it looks nice. ## Changelog :cl: imageadd: updates some atmos sprites to fit in with the rest of engineering /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
About The Pull Request
What it says on the tin, resprites the fire axe inhands, worn, and in cabinet sprite to be inline with the obj sprite
unknown_2022.02.27-16.05_Trim.mp4
3/4th-ified cabinet + breaking states
unknown_2022.02.28-13.15.mp4
unknown_2022.02.28-13.16_Trim.mp4
Why It's Good For The Game
less jarringly different sprites for the inhand and obj sprites.
Was asked to do this by Imaginos after I tinkered with an energy fire axe.
Changelog
馃啈
imageadd: New fireaxe inhand, worn, and in cabinet sprites.
/:cl: