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adds atmospheric gloves, small resprite of firefighter gear, repaths stupid glove paths #72736
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can we see the gloves tho |
Does this apply to all firefighting gear? If so then wouldn't this make firefighting lockers mostly useless unless you already found black gloves? |
it doesnt |
press icon diff bot 2 |
i have no idea what that means, also its pretty hard to see whats the firesuit and whats the gloves since its black on black |
https://github.com/tgstation/tgstation/pull/72736/checks?check_run_id=10662058876 |
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Good sprites, nothing more to say.
## About The Pull Request Adds an updatepaths script for #72736 Turned `72479_replace_faithless` into a .txt file for consistency ## Why It's Good For The Game #72736 changes the paths of some very common items seen throughout the game, such as hardhats and nitrile gloves. This PR adds an updatepaths script for such revisions. ## Changelog code improvement, no player facing changes, whatever you call it. I can't be bothered.
…fighter gear, repaths stupid glove paths (#4153) Original PR: tgstation/tgstation#72736 ----- ## About The Pull Request repaths a lot of gloves off /color because they were incredibly stupid firefighter gear has gotten an update (it doesnt cover hands anymore though, you need something else) firefighter helmets no longer hide your mask or glasses ![image](https://user-images.githubusercontent.com/23585223/212542599-c004d0e4-c141-40b4-a1bb-c838f9893c4b.png) fixed engine goggles starting with darkness vision to the atmos lockers adds atmospheric gloves, a pair of thick (chunky fingers) gloves that are fireproof and fire protective, slightly shock resistant and let you fireman carry people faster. atmospheric firefighter helmets now are a subtype of welding hardhats, you can enable a welding visor. welding hardhats change mode with right click instead of altclick ## Why It's Good For The Game im not a good spriter but i think this resprite makes them fit nicer with other engi equipment lets me firefighter rp ## Changelog :cl: add: Atmospheric Gloves, thick gloves that are fully fireproof and fire protective and let you fireman carry people faster. fix: fixes engine goggles starting with darkness vision qol: firefighter helmets can now enable a welding visor qol: welding hardhats change mode with right click instead of altclick balance: firesuits no longer protect your hands /:cl: Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com> Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
#72736 added the firefighter gloves to atmos techs which lets them quick carry wounded people faster. Firefighting RP is fun, so this PR just gives the quick carry module to the Atmos MODsuit. Now they don't miss on the best part of the job!!!
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates the sprites for the atmos firesuit, inhand fireaxe, and fireaxe cabinet to fit in with the rest of the engineering sprites. Also, fireaxe item sprite is no longer upside down when unwielded. ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/24f75111-dd9c-42f5-b35d-e52e53ad03fa) ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/93b1e744-f0b9-4119-9142-17e5a664ea87) Sprites are from tgstation/tgstation#72736 and tgstation/tgstation#65199 ## Why It's Good For The Game Makes atmos firesuit and axe sprites fit in with the newer engineering sprites, also I think it looks nice. ## Changelog :cl: imageadd: updates some atmos sprites to fit in with the rest of engineering /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates the sprites for the atmos firesuit, inhand fireaxe, and fireaxe cabinet to fit in with the rest of the engineering sprites. Also, fireaxe item sprite is no longer upside down when unwielded. ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/24f75111-dd9c-42f5-b35d-e52e53ad03fa) ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/93b1e744-f0b9-4119-9142-17e5a664ea87) Sprites are from tgstation/tgstation#72736 and tgstation/tgstation#65199 ## Why It's Good For The Game Makes atmos firesuit and axe sprites fit in with the newer engineering sprites, also I think it looks nice. ## Changelog :cl: imageadd: updates some atmos sprites to fit in with the rest of engineering /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates the sprites for the atmos firesuit, inhand fireaxe, and fireaxe cabinet to fit in with the rest of the engineering sprites. Also, fireaxe item sprite is no longer upside down when unwielded. ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/24f75111-dd9c-42f5-b35d-e52e53ad03fa) ![image](https://github.com/shiptest-ss13/Shiptest/assets/93578146/93b1e744-f0b9-4119-9142-17e5a664ea87) Sprites are from tgstation/tgstation#72736 and tgstation/tgstation#65199 ## Why It's Good For The Game Makes atmos firesuit and axe sprites fit in with the newer engineering sprites, also I think it looks nice. ## Changelog :cl: imageadd: updates some atmos sprites to fit in with the rest of engineering /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
About The Pull Request
repaths a lot of gloves off /color because they were incredibly stupid
firefighter gear has gotten an update (it doesnt cover hands anymore though, you need something else)
firefighter helmets no longer hide your mask or glasses
fixed engine goggles starting with darkness vision
to the atmos lockers adds atmospheric gloves, a pair of thick (chunky fingers) gloves that are fireproof and fire protective, slightly shock resistant and let you fireman carry people faster.
atmospheric firefighter helmets now are a subtype of welding hardhats, you can enable a welding visor.
welding hardhats change mode with right click instead of altclick
Why It's Good For The Game
im not a good spriter but i think this resprite makes them fit nicer with other engi equipment
lets me firefighter rp
Changelog
🆑
add: Atmospheric Gloves, thick gloves that are fully fireproof and fire protective and let you fireman carry people faster.
fix: fixes engine goggles starting with darkness vision
qol: firefighter helmets can now enable a welding visor
qol: welding hardhats change mode with right click instead of altclick
balance: firesuits no longer protect your hands
/:cl: