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Minor release. Existing APIs and default behaviour are unchanged.
New
- Ghost (x-ray) items:
model.setGhostItems(localIds, invert?),model.unsetGhostItems(localIds)andmodel.clearGhost()draw items as a see-through dithered veil (withinvert, everything except them), in WebGL and WebGPU. The deferred renderer of@thatopen/components-frontleaves ghosted surfaces out of its ambient occlusion.FragmentsModels.setGhostOpacity(alpha)sets the veil. It is installed on a model the first time it ghosts, so apps that never use it draw exactly as before. model.getItemIdsByLocalIds(localIds).