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  1. A small VR maze created in Unity for Google Cardboard on iOS. The user navigates using waypoints, collects coins, and must find a key to unlock the door at the end of the maze.

    C++ 1

  2. Projects created for Udacity's VR Nano Degree Program


  3. Forked from mmp/pbrt-v2

    Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

    C 1

  4. Forked from google/angle

    A conformant OpenGL ES implementation for Windows, Mac and Linux.


  5. Forked from google/swiftshader

    SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.


  6. My solutions to HackerRank exercises


1 contribution in the last year

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Contribution activity

January - March 2019

theanimator has no activity yet for this period.

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