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[MagicWE2] Asynchronous World Editor for PMMP with Schematic/NBT Structure support, Brushes and UIs
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resources Fix UIs, Re-added Brush and Flood, added Cylinder (#100) Nov 30, 2018
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README.md Fix UIs, Re-added Brush and Flood, added Cylinder (#100) Nov 30, 2018
README_PT_BR.md Translations! #64 (#103) Nov 1, 2018
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plugin.yml Fix UIs, Re-added Brush and Flood, added Cylinder (#100) Nov 30, 2018

README.md

MagicWEv2's awesome wide banner!

MagicWEv2 - Harder, Better, Faster, Stronger Poggit-CI

The new MagicWE, now way more powerful, with more support, more commands, new tools and more!

What's new?

Literally everything.

The code is totally different to the MESS of MagicWEv1 - MagicWEv2 has a new fresh coating over the full plugin, with rainbow colored sprinkle topping.

Who does NOT love rainbow sprinkles? Freak!

  • An icon
  • New commands
  • New features
  • Translations
  • EXTREME speed
  • progress bars like on Windows 98!
  • sessions
  • clipboards
  • schematic support
  • MyPlot support

Commands

  • //wand - now gives a proper wand tool which never stops working, and still allows your normal wooden axes to behave normal
  • //copy - Copy and Paste anything! Copied areas are saved in clipboards, which can be modified afterwards, cloned from other players, cached and reloaded!

  • //paste - Paste your clipboard - now with flags! (See below)

  • //pos1, //1, //pos2, //2 - shorter aliases for lazy people! Wohoo, that includes me!

  • //set, //fill, //afill - Block parsing has be hyperoptimized - you can place any block, by id, name, and item! Also, there are flags for keeping existing blocks, replacing only existing blocks, hollow set commands etc.. Did i mention that is a ton faster than on MagicWEv1? And asynchronous? And awesome?

  • //replace - replaces certain blocks within the selection (for example, dirt) with another block (for example, grass).

  • //help, //? - Well, not really.. It is being worked on though!

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