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Releases · TheFlyingFoool/DuckGameRebuilt
v1.4.8.4
- [Lucky] Implemented a Multiplayer Editor, accesible by the host via running 'mpeditor' on the DevConsole
- [Lucky] Fixed DevZone missing some Dev Weapons due to the spooky ghosts of Halloween taking them away
- [Lucky] Made everyone 1% more lucky
v1.4.8.3
Released v1.4.8.3
Maintainer's note
This hotfix fixes a long-standing issue with the autoupdater (since ~May 2025) where it would usually fail updating due to filepath shenanigans. For anyone using the GitHub release of this mod, we recommend manually downloading this version to ensure you are up-to-date.
Additions
- [Firebreak] Added a chat setting to customize how formatting tags display while typing
Bug Fixes
- [Firebreak] Fixed colors in names not displaying properly
- [Firebreak] Fixed the github release auto-updater crashing when there's a space in the working path
- [Firebreak] Fixed non-alphanumeric CHAT keybinds getting written at the end of chat messages when sent
- [Firebreak] The auto-updater no longer explodes everything if it fails
v1.4.8.2
Released v1.4.8.2
Bug Fixes
- [Firebreak] Fixed audio randomly cutting out when using -nothreading or linux
v1.4.8.1
Released v1.4.8.1
Bug Fixes
- [Firebreak] Fixed having CHAT bound to non-enter keys causing unintended behaviour
v1.4.8
Released v1.4.8
Chat Improvements
A major focus of this update was a chat overhaul that adds plenty of modern chat features to Duck Game's chat that will hopefully improve in-game communication and general chat usability
- [Firebreak] Added chat formatting (italics, bold, underline, strikethrough, code, and codeblock), done similarly to |COLOR| tags
- [Firebreak] Added a formatting guide next to the chat
- [Firebreak] Added line-wrapping for long chat messages
- [Firebreak] Added modern text editing controls to the chat: A mouse to select your text or others' text and adjust caret position, copy/paste/cut shortcuts, and ctrl+arrow movement and editing
- [Firebreak] Added the ability to click links in chat, with a confirmation pop up
- [Firebreak] Added the ability to send and view images in chat (PNG, JPG, BMP, TGA, WebP), which are resized to at most 1024px and 768KB. Can be pasted into chat if the image is in the clipboard, selected using the Attach Image button, or drag and dropped in as a file
- [Firebreak] Added an image viewer when clicking images in chat for zooming in, copying, or downloading the images
- [Firebreak] Added a "Chat Images" option in
Rebuilt > Chat, for disabling/enabling images in chat. Also has an option to only download an image when clicked in chat - [Firebreak] Added a "Minimal Chat" option in
Rebuilt > Chat, that only displays the full chat when chat is open - [Firebreak] Added a "Chat Buttons" option in
Rebuilt > Chat, that lets you configure the visibility of the new buttons in the chatbox (Attach Image, Moji Picker, Formatting Guide) - [Firebreak] Added a "Typing Bubble" option in
Rebuilt > Chat, that toggles between rebuilt and vanilla chat bubble functionality - [Firebreak] Added a "Chat Rendering" submenu in
Rebuilt > Chatfor toggling on/off the new chat formatting, and colors in chat if wanted - [Firebreak] Added a Moji auto-completion box when typing out Mojis. Also works with /steal
- [Firebreak] Added a Moji picker button, so you can look through vanilla and custom Mojis visually and paste one in chat
- [Firebreak] Added a clearchat console command
- [Firebreak] Increased the chat character limit from 90 characters to 2000, cropped to 100 characters unless chat is open
- [Firebreak] Changed the typing indicator on your duck to only appear when you're typing
- [Firebreak] Hovering over Mojis now shows you their name
General
Additions
- [philipp-eisen] Added Nintendo Switch Pro controller mapping
- [Lucky] Added "Extra Lobby Data" setting: Displays players in a lobby and more info in general
- [Lucky] Added "Show Midgame Lobbies" setting: Toggles the visibility of midgame lobbies
- [Dan] Added midgame joining for LAN lobbies
- [Dan] Added steamcrack console command
- [Firebreak] Added an in-game changelog viewer in REBUILT settings (dev note: supports basic markdown and shows the patch notes like on github. try not to use unsual formatting for patch notes on future releases so it looks fine in-game)
Bug Fixes
- [Tater] Fixed Sledgehammer, Good book, Tamping Reload, Ice Sculpture, Keytar, Trumpet, and Sword Swing issues with uncapped fps
- [Tater] Fixed "Connecting..." animation with uncapped fps
- [othello7] Fixed LAN lobbies crashing
- [BananaBomb] Fixed incorrect decimal separator that causes max volume after crash for users with localization that use different decimal separator style
- [Lazaro] Fixed a crash with recorderator related to saving
- [dlamkins] Fixed a crash with recorderator related to scrolling
- [Dan] Fixed numerous bugs related to weapons, UI, mods, linux compatibility, and networking
- [Firebreak] Fixed DuckFont not adjusting size with the Font Size setting under Usability
- [Firebreak] Fixed the Weapon Taper duplicating guns in online mode (note: this has now become a DGR Stuff feature only)
- [Firebreak] Fixed a bug with wall mode enabled where tie-breakers would never get resolved
- [Firebreak] Fixed the linux launch script not accounting for spaces in the file name or launch args
- [Firebreak] Fixed menus opening links infinitely when opening URLs in the steam overlay
v1.4.7
Released v1.4.7
Changes
- [bashNinja] Added a config for setting the controller count
- [Dan] Filtered out lobby bots from the automatic Find Game
Bug Fixes
- [Dan] Improved mod compatibility (John's Weapon, RUDE mod, Halo Weapons, ExtraStuff, Jam Mod, C44P, Ducktrocities, and general improvements)
- [Dan] Fixed rockthrow number rendering
- [Dan] Fixed rare ChainDartGun and HugeLaser crashes
- [Dan] Fixed rare null level loading crash
- [Dan] Fixed rare networking crash
- [Dan] Fixed mods rarely loading twice causing doubled update rate and other weirdness
v1.4.6.2
Released 1.4.6.2
Bug Fixes
- [Lucky] Fixed editor sometimes crashing when loading a level
- [Tater] Fixed skip excess rounds in offline
- [Tater] Fixed John Mallard highlight replays with uncapped fps
- [Dan] Fixed NetData syncing issues with DGR and Vanilla
- [Dan and othello7] Improved PS4 and PS5 controller lightbar color system
- [Lucky] Optimized line collision code significantly
v1.4.6.1
v1.4.6.0
Released v1.4.6.0
Bug Fixes
- [Tater] Fixed skip excess rounds in offline local games
- [Tater] Fixed "NO TEAM" not correctly saving when selected in the arcade.
- [klof44] Fixed ZipArchive crashing on linux
- [NiK0] Fixed friends list not being sorted
Changes
- [Tater] Added "-tournament" launch option for LAN tournaments that sets various things (you probably don't need to worry about this)
- [Tater] Added "Standardize Names" to GUI name display, replaces usernames with Player 1-8.
v1.4.5.4
Released v1.4.5.4
Bug Fixes
- [NiK0] Fixed weapon taper
- [NiK0] Fixed some crashes abused by cheaters
- [NiK0] Fixed present desync with DGR clients to vanilla
- [NiK0] Fixed bazooka explosion particles not showing up
- [NiK0] Fixed UI on the title screen being unable to be backed out of
- [NiK0] Fixed space01 top right sword clip behaving differently from vanilla
Highlight
- [NiK0] Invite friends menu now loads on a separate thread and cache's as long as the menu is open instead of loading all at once, preventing freezing