yet another rotate-tiles-to-connect-loops game.
- The final level gives a hint that you didn't obviously waste clicks.
- The game state now saves and loads on page refresh,
not just the level number (using
- The end game now stays on cement-mode, single-color (2 state), hexagonal, toroidal, rough island, instead of looping through a tour of all the settings.
- Fix background of main game when the browser is in dark mode. The game always has a light-mode theme for now.
- Use version numbers
- Square tiling
- Hex tiling
- One color (2 possible states per edge)
- Two color without overlap (3 states)
- Two color with overlap (4 states)
- Cement mode (tiles lock after you touch them)
- Rough edges (the edge can be locked tiles instead of always blank)
- Toroidal topoly (loops left/right and up/down)
- Island of locked tiles in the middle of toroidal levels
- "Smell the roses" after completing a level before the transition to the next level