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Character Movestate
Xsear edited this page Oct 3, 2020
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The movestate is a two byte value. Current understanding is one byte indicates input and the other indicates state.
- 1 - Crouch
- 2- ?
- 4 - Movement
- 8 - ?
- 16 - Sprint
- 32 - ?
- 64 - ?
- 128 - ?
- 0x10 - Standing
- 0x20 - Running
- 0x30 - Falling
- 0x40 - Sliding
- 0x50 - Walking
- 0x60 - Jetpack
- 0x70 - Glider
- 0x80 - Glider-Thrusters
- 0x90 - Glider-Stalling
- 0xa0 - Knockdown
- 0xb0 - Knockdown-Falling
- 0xc0 - Jetpack-Sprint
- 0xd0 - Occupant
Other state values may be invalid.