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Xsear edited this page Jun 12, 2023 · 2 revisions

CloseConnection

  • Can be sent to terminate the connection.

MatrickAck

  • Sent to acknowledge that a message on reliable channel 1, Matrix, has been received.

GssAck

  • Sent to acknowledge that a message on reliable channel 2, Reliable GSS, has been received.

TimeSyncRequest

  • Part of the game clock synchronization. This message is sent only by the client.

TimeSyncResponse

  • Part of the game clock synchronization. This message is sent by the server in response to the TimeSyncRequest.
  • The contents include the time received by the client and the server unix epoch in microseconds.

MTUProbe

  • A bunch of gibberish, we believe it is a method for the server to measure MTU. There are some cvars for this.
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