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V1189 Source Listing

ThiconZ edited this page Nov 26, 2021 · 1 revision

The FirefallClient.exe contains a lot of strings, among those are also debug information with full paths to source files. Here's the full list for the build 1189:

c:\svn\build\gen\client\app\firefall\autogen\pbfirefall\pbfirefall_client.cpp
c:\svn\build\gen\client\app\firefall\autogen\pbmatrix_fury\pbmatrix_fury_client.cpp
c:\svn\main\game\client\app\firefall\tfapplication.cpp
c:\svn\main\game\client\app\firefall\tfchunk.cpp
c:\svn\main\game\client\app\firefall\tfchunk.cpp
c:\svn\main\game\client\app\firefall\tfdeployable.cpp
c:\svn\main\game\client\app\firefall\tfdoodadmanager.cpp
c:\svn\main\game\client\app\firefall\tfgameobject.h
c:\svn\main\game\client\app\firefall\tfgameobjectmgr.cpp
c:\svn\main\game\client\app\firefall\tfgamesockethandler.cpp
c:\svn\main\game\client\app\firefall\tfgenericcharacter.cpp
c:\svn\main\game\client\app\firefall\tfgenericcharacter.cpp
c:\svn\main\game\client\app\firefall\tfgenericcharacter.cpp
c:\svn\main\game\client\app\firefall\tfgenericcharacter.cpp
c:\svn\main\game\client\app\firefall\tfguiinterface.cpp
c:\svn\main\game\client\app\firefall\tfguiinterface.cpp
c:\svn\main\game\client\app\firefall\tflocalcharacter.cpp
c:\svn\main\game\client\app\firefall\tflocalcharacter.cpp
c:\svn\main\game\client\app\firefall\tflogin.cpp
c:\svn\main\game\client\app\firefall\tflookingglass.cpp
c:\svn\main\game\client\app\firefall\tfphysicsobject.cpp
c:\svn\main\game\client\app\firefall\tfremotecharacter.cpp
c:\svn\main\game\client\app\firefall\tfremotecharacter.cpp
c:\svn\main\game\client\app\firefall\tfscreenshot.cpp
c:\svn\main\game\client\app\firefall\tfserverprofiler.cpp
c:\svn\main\game\client\app\firefall\tfserverprofiler.cpp
c:\svn\main\game\client\app\firefall\tfstatuseffects.cpp
c:\svn\main\game\client\app\firefall\tftinyobject.cpp
c:\svn\main\game\client\app\firefall\tftinyobject.cpp
c:\svn\main\game\client\app\firefall\tfturret.cpp
c:\svn\main\game\client\app\firefall\tfturret.cpp
c:\svn\main\game\client\app\firefall\tfworld.cpp
c:\svn\main\game\client\app\firefall\tfworld.cpp
c:\svn\main\game\client\app\firefall\tfworld.cpp
c:\svn\main\game\client\app\firefall\tfworldmap.cpp
c:\svn\main\game\client\app\firefall\vehicle\tfgenericvehicle.cpp
c:\svn\main\game\client\app\firefall\vehicle\tfgenericvehicle.cpp
c:\svn\main\game\client\app\firefall\vehicle\tflocalvehicle.cpp
c:\svn\main\game\client\app\firefall\vehicle\tflocalvehicle.cpp
c:\svn\main\game\client\app\firefall\vehicle\tfremotevehicle.cpp
c:\svn\main\game\client\app\firefall\vehicle\tfremotevehicle.cpp
c:\svn\main\game\client\app\firefall\vehicle\tfvehiclemessagesystem.h
c:\svn\main\game\client\core\animation\animnetwork.cpp
c:\svn\main\game\client\core\animation\animsystem.cpp
c:\svn\main\game\client\core\animation\animsystem.cpp
c:\svn\main\game\client\core\asyncio\asyncio.cpp
c:\svn\main\game\client\core\fx\fxmemory.h
c:\svn\main\game\client\core\fx\fxparticlemanager.cpp
c:\svn\main\game\client\core\fx\fxparticlesystem.cpp
c:\svn\main\game\client\core\gui\uianimatedmesh.cpp
c:\svn\main\game\client\core\gui\uianimatedmesh.cpp
c:\svn\main\game\client\core\gui\uianimatedmesh.cpp
c:\svn\main\game\client\core\gui\uianimwidget.cpp
c:\svn\main\game\client\core\gui\uibarwidget.cpp
c:\svn\main\game\client\core\gui\uibarwidget.cpp
c:\svn\main\game\client\core\gui\uicomponent.cpp
c:\svn\main\game\client\core\gui\uicomponent.cpp
c:\svn\main\game\client\core\gui\uidimensions.cpp
c:\svn\main\game\client\core\gui\uidimensions.cpp
c:\svn\main\game\client\core\gui\uidimensions.cpp
c:\svn\main\game\client\core\gui\uidimensions.cpp
c:\svn\main\game\client\core\gui\uidimensions.cpp
c:\svn\main\game\client\core\gui\uidimensions.cpp
c:\svn\main\game\client\core\gui\uidrawcache.cpp
c:\svn\main\game\client\core\gui\uidrawcache.cpp
c:\svn\main\game\client\core\gui\uiflipbookwidget.cpp
c:\svn\main\game\client\core\gui\uifont.cpp
c:\svn\main\game\client\core\gui\uifontstatic.cpp
c:\svn\main\game\client\core\gui\uifontstatic.cpp
c:\svn\main\game\client\core\gui\uiglyphmapwidget.cpp
c:\svn\main\game\client\core\gui\uiglyphmapwidget.cpp
c:\svn\main\game\client\core\gui\uihttp.cpp
c:\svn\main\game\client\core\gui\uimanager.cpp
c:\svn\main\game\client\core\gui\uimanager.cpp
c:\svn\main\game\client\core\gui\uimanager.cpp
c:\svn\main\game\client\core\gui\uimanager.cpp
c:\svn\main\game\client\core\gui\uimanager.cpp
c:\svn\main\game\client\core\gui\uitextfield.cpp
c:\svn\main\game\client\core\gui\uitextfield.cpp
c:\svn\main\game\client\core\gui\uitextfield.cpp
c:\svn\main\game\client\core\gui\uitextfield.cpp
c:\svn\main\game\client\core\gui\uitextfield.cpp
c:\svn\main\game\client\core\gui\uitextfield.cpp
c:\svn\main\game\client\core\gui\uitextfield.cpp
c:\svn\main\game\client\core\gui\uitextfield.cpp
c:\svn\main\game\client\core\gui\uitextinputwidget.cpp
c:\svn\main\game\client\core\gui\uiwidget.cpp
c:\svn\main\game\client\core\input\ilkeyactionset.cpp
c:\svn\main\game\client\core\input\ilrawinput.cpp
c:\svn\main\game\client\core\offset\common\pakfile.cpp
c:\svn\main\game\client\core\offset\engine\dbgdisptree_cpuhierarchy.cpp
c:\svn\main\game\client\core\offset\engine\dbgdisptree_cpuhierarchy_server.cpp
c:\svn\main\game\client\core\offset\engine\engine_lifespan.cpp
c:\svn\main\game\client\core\offset\engine\engine_lifespan.cpp
c:\svn\main\game\client\core\offset\engine\engine_lifespan.cpp
c:\svn\main\game\client\core\offset\engine\engine_performance.cpp
c:\svn\main\game\client\core\offset\engine\engine_performance.cpp
c:\svn\main\game\client\core\offset\engine\engine_performance.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_buildshader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_draw2d.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_draw2d.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_model.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_model.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_model.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_shader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_shader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_shader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_shader.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_skin.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_skin.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_skin.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_skin.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_statemanager.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_texture.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_texture.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_texture.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\d3drenderer_tree.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\renderpaths\d3drenderpath_dx9.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\renderpaths\d3drenderpath_dx9.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\renderpaths\d3drenderpath_dx9.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\renderpaths\d3drenderpath_dx9_polygons.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\skinning\d3drenderer_skin_gpu.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreeforest.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreeforest.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreeforest.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreeforest.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreeforest.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreeforest.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreeforest.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreeforest.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreeforest.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreeforest.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\speedtree\speedtreewrapper.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\statemanager\d3dstatemanager_dx9.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\statemanager\d3dstatemanager_dx9.cpp
c:\svn\main\game\client\core\offset\renderer\direct3d9\statemanager\d3dstatemanager_dx9.cpp
c:\svn\main\game\client\core\offset\renderer\material.cpp
c:\svn\main\game\client\core\offset\renderer\material.cpp
c:\svn\main\game\client\core\offset\renderer\shaderbuilder.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.cpp
c:\svn\main\game\client\core\offset\renderer\shaderchain.h
c:\svn\main\game\client\core\offset\renderer\virtualtexturing.cpp
c:\svn\main\game\client\core\toolshared\animbehaviors\tsanimations.cpp
c:\svn\main\game\client\core\toolshared\propdata\tsgeometrydata.cpp
c:\svn\main\game\client\core\toolshared\propdata\tslightdata.cpp
c:\svn\main\game\client\core\toolshared\tsassetdb_animation.cpp
c:\svn\main\game\client\core\toolshared\tsatlasbuilder.cpp
c:\svn\main\game\client\core\toolshared\tscharactermodel.cpp
c:\svn\main\game\client\core\toolshared\tscharactermodel.cpp
c:\svn\main\game\client\core\toolshared\tsdecaltablemanager.cpp
c:\svn\main\game\client\core\toolshared\tsdecaltablemanager.h
c:\svn\main\game\client\core\toolshared\tsenvironment.cpp
c:\svn\main\game\client\core\toolshared\tsenvironment.cpp
c:\svn\main\game\client\core\toolshared\tslodmanager.h
c:\svn\main\game\client\core\toolshared\tsworldmaploader.cpp
c:\svn\main\game\client\core\toolshared\tsworldmaploader.cpp
c:\svn\main\game\client\core\toolshared\tsworldmaploader.cpp
c:\svn\main\game\client\core\toolshared\tsworldmaploader.cpp
c:\svn\main\game\common\app\firefall\fscharacter.cpp
c:\svn\main\game\common\app\firefall\fsforcedmovement.cpp
c:\svn\main\game\common\app\firefall\fsforcedmovement.cpp
c:\svn\main\game\common\app\firefall\fsforcedmovement.cpp
c:\svn\main\game\common\app\firefall\fsmovement.cpp
c:\svn\main\game\common\app\firefall\fsprojectilemgr.cpp
c:\svn\main\game\common\app\firefall\fstimebuffer.h
c:\svn\main\game\common\app\firefall\fstimeofday.cpp
c:\svn\main\game\common\app\firefall\fsweapon.cpp
c:\svn\main\game\common\app\firefall\fsweapon.cpp
c:\svn\main\game\common\core\entropy\encollectors.cpp
c:\svn\main\game\common\core\entropy\enscene.cpp
c:\svn\main\game\common\core\entropy\enscene.cpp
c:\svn\main\game\common\core\entropy\enscene.cpp
c:\svn\main\game\common\core\havok_link\havok_link.cpp
c:\svn\main\game\common\core\items\ititemsys.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.cpp
c:\svn\main\game\common\core\kinematics\knhavok.h
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_airvehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_helpers.h
c:\svn\main\game\common\core\kinematics\knhavok_npc.h
c:\svn\main\game\common\core\kinematics\knhavok_ragdoll.cpp
c:\svn\main\game\common\core\kinematics\knhavok_ragdoll.cpp
c:\svn\main\game\common\core\kinematics\knhavok_ragdoll.h
c:\svn\main\game\common\core\kinematics\knhavok_vehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_vehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_vehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_vehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_vehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_vehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_vehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_vehicle.cpp
c:\svn\main\game\common\core\kinematics\knhavok_vehicle.cpp
c:\svn\main\game\common\core\netlib\nlchannels.cpp
c:\svn\main\game\common\core\netlib\nlchannels.cpp
c:\svn\main\game\common\core\netlib\nlchannels.cpp
c:\svn\main\game\common\core\netlib\nlchannels.cpp
c:\svn\main\game\common\core\netlib\nlchannels.cpp
c:\svn\main\game\common\core\netlib\nlgamerelay.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlgamesocket.cpp
c:\svn\main\game\common\core\netlib\nlmanagedtcp.cpp
c:\svn\main\game\common\core\netlib\nlutil.cpp
c:\svn\main\game\common\core\soul\math\slkeyedcurve.cpp
c:\svn\main\game\common\core\soul\math\slkeyedcurve.h
c:\svn\main\game\common\core\soul\sldll.cpp
c:\svn\main\game\common\core\soul\slevent.cpp
c:\svn\main\game\common\core\soul\slfilesystem.cpp
c:\svn\main\game\common\core\soul\slfilesystem.cpp
c:\svn\main\game\common\core\soul\sllog.cpp
c:\svn\main\game\common\core\soul\slserialize_json.cpp
c:\svn\main\game\common\core\soul\slserialize_json.cpp
c:\svn\main\game\common\core\soul\slserialize_json.cpp
c:\svn\main\game\common\core\soul\slserialize_json.cpp
c:\svn\main\game\common\core\soul\slserialize_json.cpp
c:\svn\main\game\common\core\soul\slserialize_json.cpp
c:\svn\main\game\common\core\soul\slserialize_json.cpp
c:\svn\main\game\common\core\soul\slserialize_json.cpp
c:\svn\main\game\common\core\soul\slserialize_json.cpp
c:\svn\main\game\common\core\soul\slserialize_json.cpp
c:\svn\main\game\common\core\soul\slstring.cpp
c:\svn\main\game\common\core\soul\sltext.cpp
c:\svn\main\game\common\core\soul\sltext.cpp
c:\svn\main\game\common\core\soul\sltext.cpp
c:\svn\main\game\common\core\soul\sltext.cpp
c:\svn\main\game\common\core\soul\sltext.cpp
c:\svn\main\game\common\core\soul\sltext.cpp
c:\svn\main\game\common\core\soul\sltext.cpp
c:\svn\main\game\common\core\staticdb\dbschema.cpp
c:\svn\main\game\common\core\staticdb\dbschema.cpp
c:\svn\main\game\common\core\staticdb\dbschema.cpp
c:\svn\main\game\common\core\staticdb\dbschema.cpp
c:\svn\main\game\common\core\staticdb\dbschema.cpp
c:\svn\main\game\common\core\staticdb\dbschema.cpp
c:\svn\main\game\common\core\staticdb\dbschema.cpp
c:\svn\main\game\common\core\staticdb\staticdb.cpp
c:\svn\main\game\common\core\staticdb\staticdb.cpp
c:\svn\main\game\common\core\vcs\vcscomponentctor.h

d:\build\20100527_000100_AiAnBeClDePh\Source\Animation/Animation/Animation/hkaAnimation.inl

.\Animation\Quantized\hkaQuantizedAnimationCtor.cpp
.\Animation\SplineCompressed\hkaSplineCompressedAnimation.cpp
.\Animation\SplineCompressed\hkaSplineCompressedAnimationCtor.cpp
.\Animation\Util\hkaTrackAnalysis.cpp
.\Attributes\hkxAttributeGroup.cpp
.\Constraint\Bilateral\hkpConstraintUtils.cpp
.\Constraint\Chain\hkpConstraintChainUtil.cpp
.\Constraint\Chain\hkpPoweredChainMapper.cpp
.\Copier\hkObjectCopier.cpp
.\Data\Dict\hkDataObjectDict.cpp
.\Data\Native\hkDataObjectNative.cpp
.\Dispatch\hkpCollisionDispatcher.cpp
.\Environment\hkxEnvironment.cpp
.\KdTree\Build\hkKdTreeBuilder.cpp
.\Mapper\hkaSkeletonMapper.cpp
.\Memory\System\FreeList\hkFreeListMemorySystem.cpp
.\Mesh\Utils\VertexBufferUtil\hkMeshVertexBufferUtil.cpp
.\Mesh\hkxMeshSection.cpp
.\Motion\Default\hkaDefaultAnimatedReferenceFrame.cpp
.\Packfile\hkPackfileWriter.cpp
.\ResourceDatabase\hkResourceHandle.cpp
.\Rig\hkaSkeletonUtils.cpp
.\System\Error\hkError.cpp
.\System\Io\Socket\Bsd\hkBsdSocket.cpp
.\Tagfile\Binary\hkBinaryTagfileReader.cpp
.\Util\hkStructureLayout.cpp
.\Version\hkVersionPatchManager.cpp
.\World\Simulation\Continuous\hkpContinuousSimulation.cpp
.\World\Simulation\Multithreaded\hkpMultithreadedSimulation.cpp 
.\World\hkpWorld.cpp
.\src\NMPlatformOutput.cpp
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