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Mega Man X Command Mission V0.1.62 Door HOTFIX!

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@themogulAP themogulAP released this 18 Dec 04:56
· 28 commits to main since this release

Mega Man X Command Mission CHARACTER RANDOMIZATION RELEASE (Alpha)!!

The first ever randomizer and Archipelago for Mega Man X Command Mission is officially here!
For: Gamecube (PAL ISO)

Please make sure to follow all setup instructions in order to properly patch, connect , and enjoy the game!

A YAML has been provided for easy access and ready to play- player options! Make sure to put this in your players folder!

Make sure to report any issues in the Discord Channel in the Archipelago server!

WARNING: You MUST connect the client to the Archipelago server immediately before loading ANY patched MMX Command Mission rom! Failure to do so will cause many bugs and issues.

---This is becoming less and less prevalent as more releases come out: eventually this will not be necessary!

See this file for ALL Instructions regarding this randomizer, as well as win condition and what is randomized:
https://github.com/themogulAP/ArchipelagoCM/blob/main/worlds/commandmission/docs/en_Mega%20Man%20X%20Command%20Mission%20Instructions.md

See this file for ALL Setup required for setting up and playing this Archipelago!
https://github.com/themogulAP/ArchipelagoCM/blob/main/worlds/commandmission/docs/setup_en.md

KNOWN ISSUES:

Upon defeating Chapter 2 boss: Wild Jango as the 2nd - 9th boss: this will cause NPCs and other characters to turn red.
(This is fixed by re-entering the helipad location in Central Tower).
You can also fix this by saving and reloading your game!

Names for items received will be vanilla in game: But they WILL show up as the randomized item in their respective inventory...
I.e. X Buster will automatically be in the weapons tab, Build Power will be in consumable tab, etc.

Bug Fixes:

  • Reduced item #s further to prevent the check lockout. If this persists, its an easy fix so report if it happens!

  • Completely reworked how the Chapter 10 Access Door is worked. The code will now correctly check for 9 medals and the Far East HQ Access Code to open the door permanently. Previously, this was resetting on Save and Quit... but it shouldnt have any matter now.

QOL:

  • Door before Central Tower Key Door is permanently unlocked.
  • Some barriers have been removed to allow access to a further Treasure Token location in Chapter 2.

WIP:

  • Treasure Tokens added as location options. (Currently up to Chapter 4 is done, but not implemented).

For Next Few Releases:

  1. Complete the Treasure Token Locations and set them as options for the YAML.
    (After these are working, then its time for ALL the sky room cosmetics.)
  • Still digging into more Level/power scaling so we can bring back the tails clan, and rafflesian. Plus this would alleviate the going to chapter 9 first issue / difficulty.

  • Looking into Item shop stuff to possibly include shop sanity in the future.

  • More QoL: Like Chapter 5 Alarm. A potential warp reset from anywhere, etc.