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An evolution simulator where every organism that can see thinks with an evolved recurrent brain, and half of that mind is shared with whatever else is nearby.
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Nothing is trained. There is no fitness function, no loss, no reward. Weights are inherited, mutated, and kept or lost depending on whether their owner ate.
- The Brain — the recurrent architecture, what the senses are, what the actions are, and the parameter count
- The Collective Field — how half a mind is shared, and why it is spatial rather than global
- Hyperparameters — every setting and what it does to the world
- What Randomness Exists — which dice are rolled where, and why movement rolls none
Worlds begin with a crowd rather than one ancestor: roughly one founder per 100 grid cells, all of them with a 10% mutation rate, all of them facing random directions. Most of those lineages die. Several founding populations going extinct before one takes hold is the normal case, not a bug — producers choke on their own food litter before anything with eyes evolves to eat them.
Press V to see the collective field. That nebula is thought, and it moves like a circulatory system once a population is large enough to sustain it.
The Chronicle tab writes down what happens as it happens, with real taxonomic names rather than hashes.