Scene Configuration
The scene configuration provides basic and advanced settings that you can tweak to make your scene look the way you want.
Allow players to open the 3D View by clicking the 3D Mode button.
When the scene is loaded, automatically enter 3D Mode
Show the grid in the 3D Scene
Show the ruler when dragging and placing objects
Set the default camera position when the scene loads, to properly set the target for the view, use the Ping option (Shift + Q) to set the camera before saving the initial view position.
If you wish to force a certain perspective on this scene, you can lock it. The camera will no longer rotate, the angle for the Lock is the one of the initial view position.
Set the skybox (or 3d background) for this scene. The file needs to be in the same folder of 6 total files, files must contain _ft, _bk, _up, _dn, _rt, _lf in their name.
If no skybox is selected, the HDRI will be used as the background. if both skybox and HDRI are selected, the skybox will be used as the background and the HDRI for lighting and reflections. Having and HDRI is highly suggested for Metallic and Reflective surfaces to look correct.
Show a 3D "Table", the table will be the size of the padding, you can use a custom texture for the table, Wooden textures from Forgotten Adventures are suggested.
Set the texture for the table (se above)
Display the background image for the scene as a flat surface
Not to be confused with Fog of War, The fog will create a "Foggy Effect" on distant objects, you can set the color and the distance at which the fog appears.
The color of the lighting for the scene, you can use a dark blue if your scene is at night or leave it as the default day color
Set the sun position in a day\night cycle fashon automatically. It can be set through the world time or the scene darkness level.
The position of the sun in the sky where, 0 is dawn and 180 is dusk
How bright the sun is
Number that determines how shadows are rendered, if you notice black stripes on entities in the scene, you can adjust this number. Correct values for this number tend to be very small, it's suggested to make increments or decrements of 0.00001 or less.
Set the weather or effect for the scene, you can have up of 2 effects at the same time and one of them can be custom (Particle Preset 2 has the custom option)
Whether or not to display the 2d Canvas Walls in the 3D Mode
Whether or not to display walls marked as Doors
Whether or not to display Tiles
Whether or not to display Lights
If enabled 3D Canvas will mirror the Levels tiles visibility, this option is required if you want to make a multilevel 3D Map where floors above tokens disappear automatically for easier navigation.
Instead of mirroring the 2D Canvas token visibility, use the 3D Geometry of the scene. This means that if you simply load a 3D Model into the scene, it's geometry will be used to block token visibility, meaning you do not need to wall the scene and it will "just work". This setting also applies to Volumetric Templates Autotargeting and 3D Cover Calculations.