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theripper93 edited this page May 16, 2022 · 4 revisions

Loading a 3D Token

To get a 3D Token into 3d Canvas simply open the 3D Tab on the token configuration and select your 3D Model. If the rotation is incorrect, 99% of the times you can fix it by setting an X Rotation of 270 degrees

Token Configuration

Visuals

3D Model

This is the 3d model you want to load.

Texture

This is the texture applied to the 3d model, if no model is present in the 3D Model field this image will be used as a "stand up" 2d image. animated formats are supported.

Material

You can change how the material of the model looks, keep in mind that this is supported only for simple models. When using standups it's suggested to use the Basic material so they don't get darkened by shadows. The Texture/Color option will preserve the original model data while modifing only those two parameters (this is suggested for 3d models included in the 3D Canvas Compendium).

Color

This is the color to use for the model, this will also colorize "stand up" images.

Base

Base Color

Set the color for the 3D Base of this token, if no color is set, the default global setting will be used.

Disable Base

Disable the 3D Base for this token.

Remove Base

If the original 3D Model already comes with a base, attempt to remove it. This will mostly work only on Heroforge minis.

Base Mode

Whether to place the 3D Model on top of the base, or merge it with the base. In general if the model has a base already you will want to use Merge, otherwise, On Top.

Enable Stem

Will show a plastic style stem in the style of the ones you see in Phisical 3D Minis to prop up flying creatures.

Animation

Enable Animation

If the model has an animation it will play on a loop.

Animation Index

If the model has multiple animations you can chose which one to use - keep in mind that you can use macros to change this number and it will be updated live in the 3d canvas.

Animation Speed

The speed of the animation.

Positioning

Face Camera Mode

If the token uses a 2D Standup, decide whether to have the model always face the camera or not.

Auto Center

If enabled, let 3D Canvas do some fancy math to auto center the model on the base, if disabled use the center specified in the 3D Model data. Usually you might want to disable this if, for example, your model has a long protruding weapon.

Offeset and Rotation parameters

Rotation and Offset parameters are usefull to move your model, usually this won't be necessary and you will be at moste setting the Rotation X to 270 for converted STLs but you have the option.

Scale

The scale of the 3D Model.