Tokens
To get a 3D Token into 3d Canvas simply open the 3D Tab on the token configuration and select your 3D Model. If the rotation is incorrect, 99% of the times you can fix it by setting an X Rotation of 270 degrees
This is the 3d model you want to load.
This is the texture applied to the 3d model, if no model is present in the 3D Model field this image will be used as a "stand up" 2d image. animated formats are supported.
You can change how the material of the model looks, keep in mind that this is supported only for simple models. When using standups it's suggested to use the Basic material so they don't get darkened by shadows. The Texture/Color option will preserve the original model data while modifing only those two parameters (this is suggested for 3d models included in the 3D Canvas Compendium).
This is the color to use for the model, this will also colorize "stand up" images.
Set the color for the 3D Base of this token, if no color is set, the default global setting will be used.
Disable the 3D Base for this token.
If the original 3D Model already comes with a base, attempt to remove it. This will mostly work only on Heroforge minis.
Whether to place the 3D Model on top of the base, or merge it with the base. In general if the model has a base already you will want to use Merge, otherwise, On Top.
Will show a plastic style stem in the style of the ones you see in Phisical 3D Minis to prop up flying creatures.
If the model has an animation it will play on a loop.
If the model has multiple animations you can chose which one to use - keep in mind that you can use macros to change this number and it will be updated live in the 3d canvas.
The speed of the animation.
If the token uses a 2D Standup, decide whether to have the model always face the camera or not.
If enabled, let 3D Canvas do some fancy math to auto center the model on the base, if disabled use the center specified in the 3D Model data. Usually you might want to disable this if, for example, your model has a long protruding weapon.
Rotation and Offset parameters are usefull to move your model, usually this won't be necessary and you will be at moste setting the Rotation X to 270 for converted STLs but you have the option.
The scale of the 3D Model.