Code to work with AVEVA PDMS RVM files. Written completely from scratch, intended to be very fast, small, and with little dependencies, so it is trivial to include in existing projects.
Includes a sample application that:
- Reads AVEVA PDMS binary RVM and attribute files.
- Tries to match adjacent geometries to:
- Avoid adding internal caps between adjacent shapes.
- Align circumferential sample points between adjacent shapes.
- Triangulate primitive shapes with a prescribed error tolerance.
- Optionally merges groups using a prescribed list of groups.
- Exports geometry as Wavefront OBJ files
- Exports attributes as json.
Usage: rvmparser [options] files
Files with .rvm-suffix will be interpreted as a geometry files, and files with .txt
suffix will be interpreted as attribute files.
You typically want to pass one of each.
Options:
--keep-groups=filename.txt Provide a list of group names to keep. Groups not
itself or with a child in this list will be merged
with the first parent that should be kept.
--output-json=filename.json Write hierarchy with attributes to a json file.
--output-txt=filename.txt Dump all group names to a text file.
--output-obj=filenamestem Write geometry to an obj file, .obj and .mtl
are added to filenamestem.
--group-bounding-boxes Include wireframe of boundingboxes of groups in output
--color-attribute=key Specify which attributes that contain color, empty
imply that material id of group is used.
--tolerance=value Tessellation tolerance, given in world frame.
--cull-scale=value Cull objects that are smaller than cull-scale times
tolerance. Set to a negative value to disable culling.
Clone the git repo, and update submodules
git submodule update --init --recursive
and open the solution file in msvc15. The project is just a few source-files, so it should be trivial to use other build systems.
Currently, the example command-line utility (main.cpp
) only builds on windows, as it uses the windows memmap API, but the parser itself is just passed pointers and size of an in-memory buffer, so the rest of the code should be fully cross-platform.
Dependencies: