Repository navigation
Version 1.15 (production)
[3D Graphics Pipeline]
- GLB, GTIF File Support
- Support for animated and rigged files
[Video Engine]
- Improved optimization of the WebCodecs engine for faster export times
- Now decodes sequentially for efficiency.
- Automatic snapshots now skip projects over 512 MB. The manual Save snapshot button still works.
- Files over 256mb now wait before decoding all the audio to improve performance.
- Memory leak fixes now keep RAM usage stable.
- Files over 1.5GB will ask to convert into a compatible format before loading.
- Added support for WebGPU for faster video editing.
- Writing the WGSL shader functions for rendering.
- MP4 files now stream to disk instead of holding the entire file in memory
[Audio Engine]
- EBU R128 loudness meter with momentary, short-term, and integrated LUFS plus true peak, live during playback. Measure mix reports the rendered mix.
- Normalize mix exports to −14, −16, −23, or −24 LUFS, held under a −1 dBTP true-peak ceiling.
- The waveform now uses a zoom-pyramid cache, so long recordings redraw instantly while you drag a selection.
- Recovery snapshots are written to the Origin Private File System, so the 384 MB limit is gone (browsers without OPFS keep the old limit).