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Version 1.15 (production)

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@thomasboy2017 thomasboy2017 released this 27 Oct 03:58
· 8 commits to main since this release

[3D Graphics Pipeline]

  • GLB, GTIF File Support
  • Support for animated and rigged files

[Video Engine]

  • Improved optimization of the WebCodecs engine for faster export times
  • Now decodes sequentially for efficiency.
  • Automatic snapshots now skip projects over 512 MB. The manual Save snapshot button still works.
  • Files over 256mb now wait before decoding all the audio to improve performance.
  • Memory leak fixes now keep RAM usage stable.
  • Files over 1.5GB will ask to convert into a compatible format before loading.
  • Added support for WebGPU for faster video editing.
  • Writing the WGSL shader functions for rendering.
  • MP4 files now stream to disk instead of holding the entire file in memory

[Audio Engine]

  • EBU R128 loudness meter with momentary, short-term, and integrated LUFS plus true peak, live during playback. Measure mix reports the rendered mix.
  • Normalize mix exports to −14, −16, −23, or −24 LUFS, held under a −1 dBTP true-peak ceiling.
  • The waveform now uses a zoom-pyramid cache, so long recordings redraw instantly while you drag a selection.
  • Recovery snapshots are written to the Origin Private File System, so the 384 MB limit is gone (browsers without OPFS keep the old limit).