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Pro X 1.16

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@thomasboy2017 thomasboy2017 released this 28 Oct 23:54
· 8 commits to main since this release

studio-editor-1.155.html

Audio

  • Loudness meter (EBU R128): a live strip shows momentary, short-term and integrated LUFS plus true peak.
  • Measure mix: renders the mix and tells you the gain needed for your target.
  • Normalize mix exports: to −14, −16, −23 or −24 LUFS, kept under a −1 dBTP true-peak ceiling.
  • Faster waveforms: a zoom-pyramid cache makes long recordings redraw almost instantly, with identical output.

Video

  • GPU rendering (WebGPU → WebGL 2 → CPU): colour grading, chroma key, curves, LUTs, grain, deinterlacing, colour filters and vignette now run as GPU shaders. A File → Video renderer setting lets you choose, and it falls back automatically if a GPU path fails.
  • All effects on the GPU in one pass: shake, motion blur, VHS, CRT, glitch, chromatic aberration, glow, light leak, old film, bars and blur. These are re-creations, so noise, dust and scratches won’t match the old CPU versions frame for frame.
  • Much faster export: MP4/MOV H.264 sources are decoded in order with WebCodecs instead of seeking a hidden video element for every frame. The second draw per frame is skipped when it isn’t needed. Anything the decoder can’t handle falls back to the old method per clip.
  • Lower export memory: the MP4 streams to disk instead of being built in RAM and copied again. Decoded audio caches are released after export.
  • Long-video stability: autosave skips projects with over 512 MB of media, files over 256 MB are no longer fully decoded just to read their length, and files that need the built-in converter above about 1.5 GB stop with a clear message instead of hanging.
  • Defaults: new projects default at 720p30, and MP4 export uses constant bitrate by default (Variable is in the export options).

Photo

  • Live Transform tool: scale, rotation and position preview as you change them. Drag on the canvas to move, Enter applies, Esc cancels.

3D

  • Model import: GLB and glTF, including Draco-compressed files and multi-file glTF with .bin and textures.
  • Rigged models: a Rig panel with animation clips, play/pause, speed, looping, a skeleton overlay and manual bone posing. Models are saved inside .studio projects.
  • Animation to video: Send to → Video library (animation…) renders at a fixed time step, with chosen length, frame rate and size, and an optional turntable orbit. It’s encoded as H.264 MP4 and added to the Video library.
  • Not included: the 3D viewport still renders with WebGL 2.0, not WebGPU.

Shortcuts (press ? for the full list)

  • Video (Premiere-style): K/L/J, frame steps, edit-point jumps, split, ripple delete, timeline zoom.
  • Photo (Photoshop-style): D, [ ], number keys for opacity, Ctrl+T, layer shortcuts, zoom.
  • 3D (Blender-style): G/R/S with mouse, typed values and axis locks, plus duplicate, add menu, hide, views and animation play.

Storage and embeds (Wix)

  • Disk-backed recovery snapshots: no more 384 MB limit where the browser supports it.
  • Save and Open… buttons: projects stay inside the browser, so no .studio file is needed. Ctrl+S saves and Ctrl+O opens.
  • Wix downloads: inside an embed, downloads show a link with “right-click → Save as” instructions, plus a one-time tip.
  • Full screen button: visible again in embeds, though it only works if the embed allows full screen.

Housekeeping

  • Version, What’s new, Help, and About are updated to 1.15.
  • Updated legal information

Note: This software is developed using Claude and, as such, is strictly a web app for security reasons.