Blow up the world from a distance.
{type = "launch", target = <vector>}
- Optional
direction = "+x"
(or+y
,-z
, etc.) argument will apply drill rotation towards the specified coordinate if applicable. - Optional
mode = x
where x can benormal
,short
, orlong
to control the missile path. - Optional
count = x
where x can be from1
tomax_count
.
- Optional
{type = "getinfo"}
{type = "launched", target = <vector>}
{type = "info", cooldown = 4, ammo = {name = "tnt:tnt_missile", count = 12}, powered = true, max_count = 1}
{type = "error", error = "protocol"}
{type = "error", error = "ammo", target = <vector>}
- Appears when there is either no tower or not enough missiles in the tower.
{type = "error", error = "power", target = <vector>}
{type = "error", error = "distance", target = <vector>}
{type = "error", error = "cooldown", target = <vector>}