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Star Wars Episode I Racer Community improvement mod v0.17

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@tim-tim707 tim-tim707 released this 28 Aug 21:57

How to use

Simply download and unzip the mod in the game's directory (Contains SWEP1RCR.EXE application and Smush.dll).
When running the game, you can now use F5 to open and close a menu with a lot of new features !

How to uninstall

Delete or rename the dinput.dll and assets/ directory.

Troubleshooting

Please contact us on discord in the #support channel. The mod will generate a log that can be viewed in-game and is saved in the hook.log file in the game's directory. It can contain valuable information if the game crash.
You can also contact us here directly via the Issues tab, but most issues are solved faster via the community Discord.

Features

Gameplay

  • Supports both the GoG and Steam versions of the game.
  • Add support for controller in menus and race. Also support plugging the controller in-game.
  • Support for additionnal maps and custom tracks from assets/custom_tracks. They will be available in-game down from the Invitational Podracing Circuit menu.
  • Lap time can exceed 50 minutes and tracks can exceed 5 lap in free play.
  • Quick Race menu: Start a race quickly from this menu by selecting a track, pod, number of laps and additionnal settings.
  • Audio Menu to adjust the master volume, cutscenes, sound effects and music. This setting will persist when closing the game.
  • Cheat menu directly available. This menu exist in-game but needs a cheat-code. The options are now available directly in this menu.
  • per-player pod upgrades
  • better controller support with gamepad, auto-detect, better navigation
  • 5+ Laps in multiplayer and free-play, with a longer timer

Graphics

  • Runs in a window or borderless window ! Also support resize
  • FPS Counter and limiter in-game ! Since the game physics is framerate dependent, most players use 24 or 30 fps.
  • Optional assets directory via shader embedding.
  • HD Font: Loaded from the assets/ directory. Replace most text with a crisp one.
  • AI full level-of-detail.
  • Fog like the n64 version.
  • Wide-screen support with FOV slider and UI-scaling slider.
  • UI support for wide screens, window re-render and resize, FOV and aspect ratios
  • Fog rendering
  • Pod cable rendering is now correct

Multiplayer features

  • No more lag when playing with friends !
  • Disable collisions with other players ! Stop crashing into other players for the most competitive races.
  • Choose upgrade level
  • Nametags instead of number displayed on top of each player
  • Fixed "Skylocker" bug, where players could not swap character after playing two races.

HD Models and new OpenGL renderer

  • Use gltf models from Blender to replace in-game models by placing them in the assets/gltf directory. Some community pack exist and can be found on the discord.
  • Physically based rendering with Image-Based lighting.
  • Base game replacement textures.
  • MSAA (Multisampling anti-aliasing) support (Better rendering quality)

New in this release / Fixed in this release

  • More cheats in the debug menu
  • crash file with timestamp and game freeze reporting
  • Better graphics performances (caching)
  • Fixed n64 textures for Oovo IV tunnels and Ord Ibanna plates
  • PNG / JPG texture replacement
  • Better cutscene skip/restore + cinematic letterbox
  • Weather rain / snow
  • No more crash on shader miscompilation (logging and default minimal shader instead)

Thanks to @louriccia for the work on this latest release !

Star Wars Episode I Racer Community improvement mod v0.16

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@tim-tim707 tim-tim707 released this 08 Jul 20:57

How to use

Simply download and unzip the mod in the game's directory (Contains SWEP1RCR.EXE application and Smush.dll).
When running the game, you can now use F5 to open and close a menu with a lot of new features !

How to uninstall

Delete or rename the dinput.dll and assets/ directory.

Troubleshooting

Please contact us on discord in the #support channel. The mod will generate a log that can be viewed in-game and is saved in the hook.log file in the game's directory. It can contain valuable information if the game crash.
You can also contact us here directly via the Issues tab, but most issues are solved faster via the community Discord.

Features

  • Supports both the GoG and Steam versions of the game.
  • Runs in a window or borderless window ! Also support resize
  • FPS Counter and limiter in-game ! Since the game physics is framerate dependent, most players use 24 or 30 fps.
  • Add support for controller in menus and race. Also support plugging the controller in-game.
  • HD Font: Loaded from the assets/ directory. Replace most text with a crisp one.
  • AI full level-of-detail.
  • Fog like the n64 version.
  • Wide-screen support with FOV slider and UI-scaling slider.
  • Support for additionnal maps and custom tracks from assets/custom_tracks. They will be available in-game down from the Invitational Podracing Circuit menu.
  • Lap time can exceed 50 minutes and tracks can exceed 5 lap in free play.
  • Quick Race menu: Start a race quickly from this menu by selecting a track, pod, number of laps and additionnal settings.
  • Audio Menu to adjust the master volume, cutscenes, sound effects and music. This setting will persist when closing the game.
  • Cheat menu directly available. This menu exist in-game but needs a cheat-code. The options are now available directly in this menu.

Multiplayer features

  • No more lag when playing with friends !
  • Disable collisions with other players ! Stop crashing into other players for the most competitive races.
  • Choose upgrade level
  • Nametags instead of number displayed on top of each player
  • Fixed "Skylocker" bug, where players could not swap character after playing two races.

HD Models and new OpenGL renderer

  • Use gltf models from Blender to replace in-game models by placing them in the assets/gltf directory. Some community pack exist and can be found on the discord.
  • Physically based rendering with Image-Based lighting.
  • Base game replacement textures.

New in this release / Fixed in this release

  • Optional assets directory via shader embedding.
  • persist sound settings
  • full-lod AI
  • per-player pod upgrades
  • HD-font toggle for the retro-est of players
  • better controller support with gamepad, auto-detect, better navigation
  • UI support for wide screens, window re-render and resize, FOV and aspect ratios
  • multiplayer smoothness, nametag, skylocker fix
  • Better node replacement logic
  • A great deal of decompilation and re-implementation work ! Now we are more than 75% done !
  • CI/CD Checks for compilation and integrity scripts for decompilation.
  • Great Renderer replacement performance fix (Cache the n64 meshes).
  • 5+ Laps in multiplayer and free-play, with a longer timer
  • Fix crashes on custom blender tracks, unknown HID input device (bluetooth mouse)
  • Hook.log now try to output a stack trace on crash
  • Fog rendering
  • Pod cable rendering is now correct
  • Plenty of Imgui new menus and options
  • Window mode selection (fullscreen, borderless)
  • MSAA (Multisampling anti-aliasing) support (Better rendering quality)

Thanks to @tly000 and @louriccia for this work !

Star Wars Episode I Racer 3D model replacement mod, custom tracks and HD Fonts v0.2.15

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@tim-tim707 tim-tim707 released this 01 Jul 17:21
bcdb76d

This is a minor version of the 3D model replacement mod, currently contained in the dinput_hook/ directory.

Now with Steam Version Available and controller support !

Simply unzip the release in the same directory as your game (The game directory contains the SWEP1RCR.EXE file).

This will add the dinput.dll file in the folder, that runs the mod code, the assets/ directory containing shaders, textures and the assets/gltf/ directory where you can add your gltf files to replace original models. This release contains an example replacement for Anakin Skywalker pod.
The replacement models have to be named according to the assets\gltf\replacement_names.md accepted filename list. Alternatively, you can download models made by the community in the official SWE1R discord

This mod also include a patch for HD fonts

NEW: Custom track support ! Using LightningPirate Blender Addon, one can generate a new modelblock.bin with Blender, to be stored in ./assets/custom_tracks/mycustomTrackName/*block.bin. Example custom modelBlocks are located here.
These custom tracks can even be HD-replaced with a glb/gltf file located in ./assets/gltf/mycustomTrackName.[glb|gltf].

Fixed:

  • Fixed a crash when playing a custom track after a vanilla one

Added:

  • Controller support thanks to @tilman !

Star Wars Episode I Racer 3D model replacement mod, custom tracks and HD Fonts v0.2.14

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@tim-tim707 tim-tim707 released this 26 Jun 17:42

This is a minor version of the 3D model replacement mod, currently contained in the dinput_hook/ directory.

Now with Steam Version Available !

Simply unzip the release in the same directory as your game (The game directory contains the SWEP1RCR.EXE file).

This will add the dinput.dll file in the folder, that runs the mod code, the assets/ directory containing shaders, textures and the assets/gltf/ directory where you can add your gltf files to replace original models. This release contains an example replacement for Anakin Skywalker pod.
The replacement models have to be named according to the assets\gltf\replacement_names.md accepted filename list. Alternatively, you can download models made by the community in the official SWE1R discord

This mod also include a patch for HD fonts

NEW: Custom track support ! Using LightningPirate Blender Addon, one can generate a new modelblock.bin with Blender, to be stored in ./assets/custom_tracks/mycustomTrackName/*block.bin. Example custom modelBlocks are located here.
These custom tracks can even be HD-replaced with a glb/gltf file located in ./assets/gltf/mycustomTrackName.[glb|gltf].

Added:
- Support for custom tracks and optional HD replacement for custom tracks !

Star Wars Episode I Racer 3D model replacement mod and HD Fonts v0.2.13

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@tim-tim707 tim-tim707 released this 14 May 16:07

This is a minor version of the 3D model replacement mod, currently contained in the dinput_hook/ directory.

Now with Steam Version Available !

Simply unzip the release in the same directory as your game (The game directory contains the SWEP1RCR.EXE file).

This will add the dinput.dll file in the folder, that runs the mod code, the assets/ directory containing shaders, textures and the assets/gltf/ directory where you can add your gltf files to replace original models. This release contains an example replacement for Anakin Skywalker pod.
The replacement models have to be named according to the assets\gltf\replacement_names.md accepted filename list. Alternatively, you can download models made by the community in the official SWE1R discord

This mod also include a patch for HD fonts

Added:

  • Skinning for custom pod binder

Star Wars Episode I Racer 3D model replacement mod and HD Fonts v0.2.12

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@tim-tim707 tim-tim707 released this 28 Apr 18:19

This is a minor version of the 3D model replacement mod, currently contained in the dinput_hook/ directory.

Now with Steam Version Available !

Simply unzip the release in the same directory as your game (The game directory contains the SWEP1RCR.EXE file).

This will add the dinput.dll file in the folder, that runs the mod code, the assets/ directory containing shaders, textures and the assets/gltf/ directory where you can add your gltf files to replace original models. This release contains an example replacement for Anakin Skywalker pod.
The replacement models have to be named according to the assets\gltf\replacement_names.md accepted filename list. Alternatively, you can download models made by the community in the official SWE1R discord

This mod also include a patch for HD fonts

Added:

  • Exhaust for the pod and exhaust scaling according to throttle and boost

Star Wars Episode I Racer 3D model replacement mod and HD Fonts v0.2.11

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@tim-tim707 tim-tim707 released this 27 Apr 17:02

This is a minor version of the 3D model replacement mod, currently contained in the dinput_hook/ directory.

Now with Steam Version Available !

Simply unzip the release in the same directory as your game (The game directory contains the SWEP1RCR.EXE file).

This will add the dinput.dll file in the folder, that runs the mod code, the assets/ directory containing shaders, textures and the assets/gltf/ directory where you can add your gltf files to replace original models. This release contains an example replacement for Anakin Skywalker pod.
The replacement models have to be named according to the assets\gltf\replacement_names.md accepted filename list. Alternatively, you can download models made by the community in the official SWE1R discord

This mod also include a patch for HD fonts

Added:

  • Lightmap Support !
  • Skinning animations !
  • Binder model in the middle of the pod

Star Wars Episode I Racer 3D model replacement mod and HD Fonts v0.2.10

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@tim-tim707 tim-tim707 released this 03 Apr 17:08

This is a minor version of the 3D model replacement mod, currently contained in the dinput_hook/ directory.

Now with Steam Version Available !

Simply unzip the release in the same directory as your game (The game directory contains the SWEP1RCR.EXE file).

This will add the dinput.dll file in the folder, that runs the mod code, the assets/ directory containing shaders, textures and the assets/gltf/ directory where you can add your gltf files to replace original models. This release contains an example replacement for Anakin Skywalker pod.
The replacement models have to be named according to the assets\gltf\replacement_names.md accepted filename list. Alternatively, you can download models made by the community in the official SWE1R discord

This mod also include a patch for HD fonts

Fix:

  • Fixed IBL mipmaps not being properly updated

Star Wars Episode I Racer 3D model replacement mod and HD Fonts

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@tim-tim707 tim-tim707 released this 17 Mar 20:09

Star Wars Episode I Racer 3D model replacement mod and HD Fonts v0.2.8

This is a minor version of the 3D model replacement mod, currently contained in the dinput_hook/ directory.

Now with Steam Version Available !

Simply unzip the release in the same directory as your game (The game directory contains the SWEP1RCR.EXE file).

This will add the dinput.dll file in the folder, that runs the mod code, the assets/ directory containing shaders, textures and the assets/gltf/ directory where you can add your gltf files to replace original models. This release contains an example replacement for Anakin Skywalker pod.
The replacement models have to be named according to the assets\gltf\replacement_names.md accepted filename list. Alternatively, you can download models made by the community in the official SWE1R discord

This mod also include a patch for HD fonts

FIX:

Fixed Env lighting for replacement places on the default scene (Cantina, Shop, Junkyard and Hangar)

Star Wars Episode I Racer 3D model replacement mod and HD Fonts

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@tim-tim707 tim-tim707 released this 13 Mar 21:35

Star Wars Episode I Racer 3D model replacement mod and HD Fonts v0.2.8

This is a minor version of the 3D model replacement mod, currently contained in the dinput_hook/ directory.

Now with Steam Version Available !

Simply unzip the release in the same directory as your game (The game directory contains the SWEP1RCR.EXE file).

This will add the dinput.dll file in the folder, that runs the mod code, the assets/ directory containing shaders, textures and the assets/gltf/ directory where you can add your gltf files to replace original models. This release contains an example replacement for Anakin Skywalker pod.
The replacement models have to be named according to the assets\gltf\replacement_names.md accepted filename list. Alternatively, you can download models made by the community in the official SWE1R discord

This mod also include a patch for HD fonts

FIX:

Fixed normalization of vertex attributes
Fixed replacement tracks not writting to IBL environment map