Skip to content

v1.2.50

Choose a tag to compare

@github-actions github-actions released this 21 Sep 23:40
· 465 commits to main since this release

bzo@1.2.50 changelog:extract
node scripts/extract-changelog.mjs v1.2.50

[1.2.50] - 2026-09-21

Added

  • /flag take <player> and /flag give <player> <#flagId|FlagAbbr> [force],
    upstream's own two. take sends the flag a tank is carrying back to a spawn
    point; give hands one over, resetting or dropping whatever the tank held,
    taking the flag off its current holder when force says so, and refusing a
    player who is not alive. /flag drop is unchanged and is still the one that
    leaves the flag on the ground where the tank is standing.

Changed

  • /flag show prints upstream's own line per slot -- type, carrier, whether
    the slot is required, the grabs left in it and its status, alongside the
    position -- for every slot, empty ones included. The same reply now also
    fills the asking operator's own map in: a superflag nobody is holding travels
    anonymous, so the identities go out to that one client and its flags stop
    reading as unidentified.

Fixed

  • /flag up now empties the world and leaves it empty, as upstream does. A
    required flag -- a zone flag, or one a map named -- came straight back the
    moment it was sent away, which made the command useless on exactly the maps
    it is for; it now waits for a /flag reset, while a pool slot refills on the
    insertion schedule.