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v1.2.50
bzo@1.2.50 changelog:extract
node scripts/extract-changelog.mjs v1.2.50
[1.2.50] - 2026-09-21
Added
/flag take <player>and/flag give <player> <#flagId|FlagAbbr> [force],
upstream's own two.takesends the flag a tank is carrying back to a spawn
point;givehands one over, resetting or dropping whatever the tank held,
taking the flag off its current holder whenforcesays so, and refusing a
player who is not alive./flag dropis unchanged and is still the one that
leaves the flag on the ground where the tank is standing.
Changed
/flag showprints upstream's own line per slot -- type, carrier, whether
the slot is required, the grabs left in it and its status, alongside the
position -- for every slot, empty ones included. The same reply now also
fills the asking operator's own map in: a superflag nobody is holding travels
anonymous, so the identities go out to that one client and its flags stop
reading as unidentified.
Fixed
/flag upnow empties the world and leaves it empty, as upstream does. A
required flag -- a zone flag, or one a map named -- came straight back the
moment it was sent away, which made the command useless on exactly the maps
it is for; it now waits for a/flag reset, while a pool slot refills on the
insertion schedule.