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Hackisk attempt to calculate and show mandelbrot fractal on PS3. Disclaimer: This is code adapted from a c++ project I did in school many years ago. Implementation of algorithm is probably stupidly inefficient.

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Alright now SPU's is used. Old threading code is removed.

A ton more clean up should be done. But I might have lost interest
at this point. It was fun to play around with this from time to time
as exercise. But it might be time I move on to something that has
higher value...

Anyone looking at my code or commit log should take it for what it is.
Hackfest/learning/duct-tape code. Whole thing can be simplified
to a lot fewer moving objects. Pointless design is left from what
I used as a starting point. (Old highschool code.)

Was cool to see that it was not impossible to get those SPU's
working and getting hot though. :)

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Hackisk attempt to calculate and show mandelbrot fractal on PS3. Disclaimer: This is code adapted from a c++ project I did in school many years ago. Implementation of algorithm is probably stupidly inefficient.

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