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Description
Sometimes it is useful to look at the features around the current drawing. As it stands right now, we setup a draw plane to catch raycasts from the unprojected mouse coords. This limits how big the drawing can be.
potential solution 1
don't bother with the plane and instead get more clever with the mouse(down/move/up) events. If the user wants to rotate the scene they are going to down->move->up
which should be ignored by draw. If the user does a down->up
then draw projects the point onto the plane and uses that.
other thoughts are welcome