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navigation while drawing #13

@tmpvar

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@tmpvar

Sometimes it is useful to look at the features around the current drawing. As it stands right now, we setup a draw plane to catch raycasts from the unprojected mouse coords. This limits how big the drawing can be.

potential solution 1

don't bother with the plane and instead get more clever with the mouse(down/move/up) events. If the user wants to rotate the scene they are going to down->move->up which should be ignored by draw. If the user does a down->up then draw projects the point onto the plane and uses that.

other thoughts are welcome

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