A simple DirectX12 Engine.
TODO::
Objects
+Textures
+DDS Textures
+Specular
+Normal mapping
+Tessellation
+Mesh Loading
Lights
+Point Light
+Dir Light
-Spot Light
Draw
+Mipmapping
+Instancing
+Deferred Rendering
-Tiled based Rendering
Shadows
+Shadow mapping
+Omnidirection shadow mapping
Effects
+Particles
+SSAO
Optimizations
+Multiple Commandlists
+Multi threading
+Single DescriptorHeaps
-Multiple Commandqueues
+CPU DescriptorHeaps
+Bindless
-Multiple GPU