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how to let it work on UE4.26.2 ? #83

Closed
t31k3 opened this issue Sep 1, 2021 · 4 comments
Closed

how to let it work on UE4.26.2 ? #83

t31k3 opened this issue Sep 1, 2021 · 4 comments

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@t31k3
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t31k3 commented Sep 1, 2021

Running the UE4Editor and trying to open this project gives this message:
"The project could not be compiled. Would you like to open it in Null Source Code Access?"
...
"Please rebuild from an IDE instead."

Accepting the above gives this:
"Engine modules are out of date, and cannot be compiled while the engine is running. Please build through your IDE."

Well.. thru my IDE? I just went to the path (/MyDevRoot/Projects/EpicSurvivalGameSeries/SurvivalGame) where Makefile was created and ran make.
But now, it is re-compiling the whole editor/engine (at /MyDevRoot/Tools/UE4/UE4.26.2-shallow) as it "depends on chaos physics?" (and may be because of other things like UMG too?).

On the UE4 engine/editor path now, there is a lot of new files at: ./.vscode/compileCommands_SurvivalGame/ and also these ones (after filtering out a lot of other files):

> ./Engine/Binaries/Linux/libShaderCompileWorker-ImageCore.so
> ./Engine/Binaries/Linux/libShaderCompileWorker-TextureFormatASTC.so
> ./Engine/Binaries/Linux/libShaderCompileWorker-TextureFormatDXT.so
> ./Engine/Binaries/Linux/libShaderCompileWorker-TextureFormatETC2.so
> ./Engine/Binaries/Linux/libShaderCompileWorker-TextureFormatIntelISPCTexComp.so
> ./Engine/Binaries/Linux/libUnrealFrontend-TextureFormatETC2.so

I used these commands to list and filter the files:

find -type f |sort >UE4.26.2-shallow.FILES.txt 
find -type f |sort >UE4.26.2-shallow.bkp.FILES.txt #ran this one at the backup path
diff UE4.26.2-shallow.bkp.FILES.txt UE4.26.2-shallow.FILES.txt |egrep "^(>|<)"|egrep -v "compileCommands_SurvivalGame|compileCommands_Default|[.](old|ini|log|txt|o|h|rsp|bin|sh|psym|d|response|debug|sym|so_nodebug)$"

So I let it fully re-compile the engine and editor. Not that EpicSurvivalGame modified them, just that I think it needed some dependencies that were not compiled on the 1st time I compiled it.

I will keep this closed as is not an issue, just a reference in case someone needs it.

PS.: Ubuntu20.04 here

@t31k3
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t31k3 commented Sep 9, 2021

the editor log says what files it want to recompile (I shrinked the log to show only the folders to fit here)
    Running /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="/MyDevRoot/Projects/EpicSurvivalGameSeries/SurvivalGame/SurvivalGame.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

    Running Mono...

    Fixing inconsistent case in filenames.
    Setting up Mono
    /MyDevRoot/Tools/UE4/UnrealEngine/Engine /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux
    Using 'git status' to determine working set for adaptive non-unity build (/MyDevRoot/Tools/UE4/UnrealEngine).
    Using 'git status' to determine working set for adaptive non-unity build (/MyDevRoot/Projects/EpicSurvivalGameSeries).
    Waiting for 'git status' command to complete
    @progress push 5%
    @progress pop
    ERROR: Building would modify the following engine files:

   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Android
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Linux
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ActorPickerMode
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AddContentDialog
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AdvancedPreviewScene
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Advertising
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AIGraph
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AIModule
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AITestSuite
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AllDesktopTargetPlatform
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Analytics
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnalyticsET
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Android/AndroidDeviceDetection
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Android/AndroidPlatformEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Android/AndroidRuntimeSettings
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Android/AndroidTargetPlatform
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimationBlueprintEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimationCore
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimationEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimationModifiers
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimGraph
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AnimGraphRuntime
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AppFramework
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ApplicationCore
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AssetRegistry
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AssetTagsEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AssetTools
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioAnalyzer
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioCaptureCore
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioExtensions
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioFormatADPCM
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioFormatOgg
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioFormatOpus
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioMixer
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioMixerCore
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioMixerSDL
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioPlatformConfiguration
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AudioSettingsEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AugmentedReality
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AutomationController
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AutomationMessages
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AutomationWindow
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AutomationWorker
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AVIWriter
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BehaviorTreeEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BlueprintCompilerCppBackend
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BlueprintGraph
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BlueprintNativeCodeGen
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BlueprintRuntime
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Blutility
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BuildPatchServices
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/BuildSettings
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Cascade
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Cbor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Chaos
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ChaosCore
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ChaosSolverEngine
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CinematicCamera
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClassViewer
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothingSystemEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothingSystemEditorInterface
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothingSystemRuntimeCommon
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothingSystemRuntimeNv
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothPainter
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ClothSysRuntimeIntrfc
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CollectionManager
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CollisionAnalyzer
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CommonMenuExtensions
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ComponentVisualizers
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ConfigEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ContentBrowser
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ContentBrowserData
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CookedIterativeFile
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Core
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CoreUObject
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CrunchCompression
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CurveAssetEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CurveEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/CurveTableEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DataTableEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DerivedDataCache
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DesktopPlatform
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DesktopWidgets
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DetailCustomizations
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DeveloperSettings
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DeviceManager
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DeviceProfileEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DeviceProfileServices
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DirectoryWatcher
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DistCurveEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Documentation
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorAnalyticsSession
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorInteractiveToolsFramework
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorSettingsViewer
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorStyle
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorSubsystem
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EditorWidgets
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EngineMessages
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EngineSettings
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EnvironmentLightingViewer
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ExternalImagePicker
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/EyeTracker
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FieldSystemEngine
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Foliage
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FoliageEdit
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FontEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/FunctionalTesting
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GameplayDebugger
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GameplayTags
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GameplayTasks
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GameplayTasksEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GameProjectGeneration
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GammaUI
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryCollectionEngine
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GraphColor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GraphEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HardwareTargeting
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HeadMountedDisplay
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HierarchicalLODOutliner
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HierarchicalLODUtilities
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HotReload
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HTTP
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HttpReplayStreaming
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/HTTPServer
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/IESFile
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImageCore
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImageWrapper
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImageWriteQueue
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/InputBindingEditor
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/InputCore
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/InstallBundleManager
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/InteractiveToolsFramework
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/InternationalizationSettings
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/IntroTutorials
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    LogCore: Engine exit requested (reason: EngineExit() was called)
    LogExit: Preparing to exit.
    LogModuleManager: Shutting down and abandoning module DesktopPlatform (44)
    LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (42)
    LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (40)
    LogModuleManager: Shutting down and abandoning module PlatformCrypto (38)
    LogModuleManager: Shutting down and abandoning module AnimationModifiers (36)
    LogModuleManager: Shutting down and abandoning module AudioEditor (34)
    LogModuleManager: Shutting down and abandoning module PropertyEditor (33)
    LogModuleManager: Shutting down and abandoning module TextureCompressor (30)
    LogModuleManager: Shutting down and abandoning module RenderCore (28)
    LogModuleManager: Shutting down and abandoning module Landscape (26)
    LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
    LogModuleManager: Shutting down and abandoning module OpenGLDrv (22)
    LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
    LogModuleManager: Shutting down and abandoning module Renderer (18)
    LogModuleManager: Shutting down and abandoning module Engine (16)
    LogModuleManager: Shutting down and abandoning module CoreUObject (14)
    LogModuleManager: Shutting down and abandoning module NetworkFile (12)
    LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
    LogModuleManager: Shutting down and abandoning module StreamingFile (8)
    LogModuleManager: Shutting down and abandoning module SandboxFile (6)
    LogModuleManager: Shutting down and abandoning module PakFile (4)
    LogModuleManager: Shutting down and abandoning module RSA (3)
    LogExit: Exiting.
    LogInit: Tearing down SDL.
    Log file closed, 09/01/21 18:23:49

@t31k3
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t31k3 commented Sep 9, 2021

Trying to open the editor again, wont work so:

now the editor log says what new files it want to recompile
   ERROR: Building would modify the following engine files:
   
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Android/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/2D/Paper2D/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/AI/AISupport/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/AnimationSharing/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/GitSourceControl/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/KDevelopSourceCodeAccess/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/NullSourceCodeAccess/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Linux/UE4Editor.modules
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   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/UObjectPlugin/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/CryptoKeys/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/CurveEditorTools/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/DataValidation/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/GeometryMode/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/PluginBrowser/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/AlembicImporter/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/AutomationUtils/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/BackChannel/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosCloth/Binaries/Linux/UE4Editor.modules
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   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Linux/UE4Editor.modules
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   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/MotoSynth/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapMedia/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapPassableWorld/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AvfMedia/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/MediaCompositing/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/WebMMedia/Binaries/Linux/UE4Editor.modules
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   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MeshPainting/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/TcpMessaging/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystem/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemSteam/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AndroidPermission/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AssetTags/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AudioCapture/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/CableComponent/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/EditableMesh/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/GooglePAD/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/PropertyAccess/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/SignificanceManager/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/SoundFields/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamShared/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/Synthesis/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Linux/UE4Editor.modules
   /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Tests/ScreenshotTools/Binaries/Linux/UE4Editor.modules
   
   Please rebuild from an IDE instead.

@t31k3
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t31k3 commented Sep 9, 2021

Now at this project path, make wont suffice. Here it complained only about "UE4Editor.modules" files.

So you need to do this: /path/to/UnrealEngine/Engine/Build/BatchFiles/Linux/RunMono.sh /path/to/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project=/path/to/MyProject/MyProject.uproject -TargetType=Editor -Progress -NoHotReloadFromIDE
See the accepted answer here: https://answers.unrealengine.com/questions/1039805/view.html
or https://answers.unrealengine.com/questions/1029880/view.html

@t31k3
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t31k3 commented Sep 9, 2021

Now it will give an error that will need to be manually patched and is very easy, a single file! see:
#78 (comment)

After that the editor will open the project perfectly!
If it is too slow (low FPS) hit ~ and type foliage.forcelod 1 or try auto engine scalability settings (but that, with all in low, didnt suffice to me).

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