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how to let it work on UE4.26.2 ? #83
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the editor log says what files it want to recompile (I shrinked the log to show only the folders to fit here)
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Trying to open the editor again, wont work so: now the editor log says what new files it want to recompile
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Now at this project path, So you need to do this: |
Now it will give an error that will need to be manually patched and is very easy, a single file! see: After that the editor will open the project perfectly! |
Running the UE4Editor and trying to open this project gives this message:
"The project could not be compiled. Would you like to open it in Null Source Code Access?"
...
"Please rebuild from an IDE instead."
Accepting the above gives this:
"Engine modules are out of date, and cannot be compiled while the engine is running. Please build through your IDE."
Well.. thru my IDE? I just went to the path (/MyDevRoot/Projects/EpicSurvivalGameSeries/SurvivalGame) where Makefile was created and ran
make
.But now, it is re-compiling the whole editor/engine (at /MyDevRoot/Tools/UE4/UE4.26.2-shallow) as it "depends on chaos physics?" (and may be because of other things like UMG too?).
On the UE4 engine/editor path now, there is a lot of new files at:
./.vscode/compileCommands_SurvivalGame/
and also these ones (after filtering out a lot of other files):I used these commands to list and filter the files:
So I let it fully re-compile the engine and editor. Not that EpicSurvivalGame modified them, just that I think it needed some dependencies that were not compiled on the 1st time I compiled it.
I will keep this closed as is not an issue, just a reference in case someone needs it.
PS.: Ubuntu20.04 here
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