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It is necessary to separate the position of the target and the position from which creature can complete the task. For example, the destruction of solid block. Solid block can be destroyed from four free sides. I'll show you a better in picture ...
With this approach, we can calculate the rotation vector and orient the creature facing the target.
The text was updated successfully, but these errors were encountered:
Hmm, I think this is already implemented partially. If you see the dig tile task. Just now it just doesn't select the available work position very nicely, but all the bits and parts are there more or less. Just the functionality is a bit lacking.
We need to slightly change our tasks.
It is necessary to separate the position of the target and the position from which creature can complete the task. For example, the destruction of solid block. Solid block can be destroyed from four free sides. I'll show you a better in picture ...
With this approach, we can calculate the rotation vector and orient the creature facing the target.
The text was updated successfully, but these errors were encountered: