Strong UCI Chess Engine written in C++17 (Not C, GitHub!!!)
-
Updated
Jun 14, 2024 - C
Strong UCI Chess Engine written in C++17 (Not C, GitHub!!!)
A simple chess engine written in C and parallelized using OpenMP
A terminal implementation of the game Quoridor with an engine
An engine simulating the board game `Quoridor` on a terminal
Boo's Chess Engine
Fall 2016 C Programming - A Gomoku AI based on Minimax Algorithm with Alpha-beta pruning | 基于极大极小值搜索 + Alpha-beta 剪枝的五子棋人工智障
Reversi game using a minimax search with alpha beta pruning
A CECP amateur chess engine
The Connect 4 CLI program with AI implementing alpha-beta pruning I made for fun! There is Human vs Human, Human vs AI, AI vs AI git branches
Artificial Intelligence Lab Course (CS 312), IIT Dharwad
Server to play with the Reversi AI https://github.com/marcluque/Reversi-AI
The Royal Game of Ur with expectiminimax AI.
AI Agent that plays Nine Board Tic Tac Toe game
a simple reversi with low intelligence, sorry...
Tic Tac Toe game vs AI
Tic-Tac-Toe using Minimax/Alpha-Beta
A chess engine based on AlphaBeta Pruning search, developed for UCI protocols supported GUIs.
The bot plays the (almost) perfect connect 4 game by using the minimax algorithm to check 8 moves ahead and makes the best decision. Optimization with alpha-beta pruning is also done.
Add a description, image, and links to the alpha-beta-pruning topic page so that developers can more easily learn about it.
To associate your repository with the alpha-beta-pruning topic, visit your repo's landing page and select "manage topics."