*** IN PROGRESS *** - Path Finding Algorithm Project in C#
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Updated
Apr 15, 2020 - C#
*** IN PROGRESS *** - Path Finding Algorithm Project in C#
A Dijkstra's and A* search algorithm visualizer
Prisma is a 2D multiplayer game with tile-based world exploration, crafting, and a creative mode. Players can interact with and modify tiles, trade in a virtual shop, and battle both online opponents and advanced AI-controlled zombies. It features player stats management and utilizes PUN 2 for multiplayer and A* pathfinding for enemy AI.
A collection of simple A* pathfinding implementations that I am writing for different languages. This was intended as a personal learning project. However if you stumble upon this, feel free to use it. Any feedback would be primo.
The Axolotls of Urodela Village were on their daily worship to the Shrine of the Golden Blobfish, when they noticed that their sacred Blobfish has gone missing! The Golden Blobfish keeps the balance of life in the ocean, and without it in its proper place, the waters turn gray and the plants wither away. There are few who would commit such a dev…
N-puzzle solver that can solve any N-puzzle (different dimensions) by using A* search algorithm EFFICENTLY to solve it in the least time possible after determining if the puzzle is solvable or not, in addition you can track all the moves made to reach this best solution and you can solve the puzzle on your own through a friendly GUI.
Astar A* pathfinding Unity C#
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