dotnet benchmark for serialization and deserialization times and serialization sizes (.NET and Unity compatible libraries)
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Updated
May 14, 2023 - C#
dotnet benchmark for serialization and deserialization times and serialization sizes (.NET and Unity compatible libraries)
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
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